Armored Core VI

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Mission Reward Multiplier

How many item checks each mission/arena/rank objective awards. At 4x the seed uses nearly the entire part catalogue, leaving little variety between seeds. Lower values give more rotation per seed.
0
25
0
0
0

Run Mode

How many New Game cycles the run spans, and whether each cycle has its own set of checks. single: one playthrough, any ending completes the goal.
25
0

Shop Checks

Add shop purchases as check locations. Shop slots absorb any remaining parts after mission/arena/rank locations are filled, up to 300 slots across 4 chapters. Slot mapping is sent via slot_data; no per-seed files are needed. Shop checks are cycle-agnostic and fire exactly once.
25
0
0

Mercenary Rank Checks

How many mercenary rank checks to include (0-15). Order: 1 -> 2 -> ... -> 15. Set to 0 to disable. NOTE: some of the Combat Logs that feed Mercenary Rank are locked to NG+/NG++ mission variants, so rank 15 cannot be reached in a single playthrough. Defaulted to 0 until the real single-run cap is confirmed; raise it at your own risk of an uncompletable seed.
This is a range option.

Accepted values:
Normal range: 0 - 15
25
0
0
0
0
0

Arena Checks

How many arena checks to include (0-7). Order: 1=F -> 2=E -> 3=D -> 4=C -> 5=B -> 6=A -> 7=S Set to 0 to disable. NOTE: the Alpha, Beta, and Gamma Simulator fights are NG++-only and are disabled for now (single-run only). They'll return once multi-cycle support does.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.