Arzette: The Jewel of Faramore

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Logic Options

Tricky Jumps

When enabled, some jumps and movement techniques that are much more difficult than usual may be considered in logic. See documentation for more information.
25
0
0

No Lantern

When enabled, you may be expected to navigate dark areas without the lantern.
25
0
0

Damage Boosting

When enabled, you may be expected to damage boost to an extent that will be possible in casual mode with health drops. When disabled, you can collect everything logically without taking damage.
25
0
0
Shuffle Options

Level Order

Determines which levels are unlocked with beacons. Each beacon will still unlock the same number of levels. Vanilla: Each beacon will unlock its normal levels. Note that beacon locations may still be shuffled to random locations with Shuffle Beacons. Faramore_Start_Shuffle: Each beacon will unlock 2 or 3 random levels, but Faramore Town is guaranteed to be one of your 2 starting levels to grant access to the shop. Shuffle: Each beacon will unlock 2 or 3 random levels. Be careful that activating this might lock the store away for a while, and force the player to farm bags to get power stones. Using Level Order = Faramore_Start_Shuffle or Shuffle without enabling Shuffle Beacons will make it hard to get a successful generation.
0
25
0
0

Shuffle Keys

Include all keys in the item and location pools. This does not include quest items like the Fort Findula Dungeon Key. This does also not include the Key in Lichen Hills' Music Shrine.
0
25
0

Shuffle Hills Key

Add the Lichen Hills key and its Music Shrine location to the pool. If spawned in your local game, this key is invisible until the Fatal Flute is played near it, making it difficult to find otherwise. One would need to know every location check in the game, and play the Flute next to them if they are empty. The only other empty location would be the Shield Ring if you already collected the Reflecting Ring.
25
0
0

Shuffle Bags

Include bags in the item and location pools.
0
25
0

Shuffle Candles

Include all candles in the item and location pools.
0
25
0

Shuffle Coins

Include all secret coins in the item and location pools.
0
25
0

Shuffle Upgrades

Include all the capacity upgrades in the item and location pools. This includes Infinite Soulfire.
0
25
0

Shuffle Rocks

Include all four colored rocks in the item and location pools.
0
25
0

Shuffle Plants

Include all three of the Cypress' quest's plants in the item and location poolsl.
0
25
0

Shuffle Life-Ups

Include all Life-Ups (extra hearts) in the item and location pools.
0
25
0

Shuffle Bonus Scroll Rewards

Include the Rubies rewards from the bonus minigame scrolls in the item and location pools. Note that Faramore, Volcano and Castle Bonus do not have any rewards.
0
25
0

Shuffle Race Rewards

Include the 100 Rubies rewards from the Rudy races in the item and location pools.
0
25
0

Shuffle Beacons

Include the Sacred Beacons in the item and location pools. Sacred Beacons will stay in your local game, cannot spawn from other items, and will still unlock levels when hit. Not to be confused with Level Order, which decides which level is unlocked by hitting the beacon.
0
25
0

Shuffle Jewel Shards

Include the Faramore Jewel shards in the item and location pools. Beating the five bosses will now grant random items.
25
0
0

Shuffle NPCs

Include NPCs in the item and location pools. NPCs will stay in your local game.
0
25
0

Shuffle Bonus Scrolls

Include Bonus Scrolls in the item and location pools. Bonus Scrolls will stay in your local game, and cannot spawn from other items.
0
25
0

Shuffle Barrier Types

When enabled, will randomize the barrier types. All barriers of a certain type will be changed to another. If enabled, then Shuffle Coins or Tricky Jumps needs to be enabled as well, or else the Crypts Coin would be unreachable.
0
25
0

Trading Sequence

Determine how the Chainsword trading sequence is randomized: Vanilla: All items except the Dungeon Key will be in their vanilla locations, including the Chainsword. In other words, talking to Alven once will give you random item. Finding the Fort Findula Dungeon Key will kickstart the trading sequence, which will always lead to the Chainsword in the end. Random_Start: One random item of the trading sequence will be shuffled, and the rest of the sequence from that item will be in their vanilla locations, including the Chainsword. The start of the trade quest will be avoided entirely, including Zazie's Soul Upgrade if it doesn't start with the Sacred Oil. Excluded: The Dungeon Key, the Sacred Oil & Refined Chains, and the Chainsword items will be shuffled, as well as the locations for the Dungeon Key, the Sacred Oil and the Chainsword. The rest of the trade quest will be avoided entirely, including Zazie's Soul Upgrade. In other words, talking to Alven once will give you random item, talking to Alven with the Sacred Oil and Refined Chains will give you a random item, and going to the end of the Fort Findula Dungeon will give you a random item. Every other NPC interaction in the sequence will ask for an item that you cannot obtain. Shuffle: Every item in the Chainsword trading sequence is added to the item and location pools. The game has been modified so you can hold multiple items of the trading sequence at the same time, but they might not show up in the inventory.
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0
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0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.