Atlyss

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal & Checks

Goal

What is required to complete the game. Slime Diva: Defeat the Slime Diva boss (level 10). Lord Zuulneruda: Defeat Lord Zuulneruda in the Catacombs (level 12). Colossus: Defeat the Colossus in Crescent Grove (level 20). Galius: Defeat Galius in Bularr Fortress (level 26) - DEFAULT. Lord Kaluuz: Defeat Lord Kaluuz in Catacombs Floor 3 (level 18). Valdur: Defeat Valdur the dragon (level 25+). All Bosses: Defeat all 6 major bosses. All Quests: Complete every quest in the game. Level 32: Reach the maximum level.
25
0
0
0
0
0
0
0
0
0

Achievements

Whether in-game achievements are tracked as Archipelago locations. When enabled (default), unlocking achievements such as 'A New Journey', dungeon clears, 'Altered Vision', 'Scaling the Tower', 'Rude!', etc. sends checks to other players (up to 9 locations with goal trim; more without early goals). When disabled, no achievement locations are placed in this slot and the mod will not send their checks during play; pick this for a shorter or more boss/quest-focused run.
0
25
0
World Access

Random Portals

How area portals are unlocked. Off (default): Progressive Portals - find "Progressive Sanctum Portal" and "Progressive Tuul Portal" items (two lines). Sanctum line unlocks most areas; Tuul line unlocks Tuul Valley, Tuul Enclave, and Bularr Fortress. On: Random Portals - find individual portal items (e.g. "Outer Sanctum Portal", "Sanctum Catacombs lvl 1 Portal", etc.) to unlock specific areas and dungeon floors independently.
25
0
0

Shop Sanity

Whether shop items can contain Archipelago items from other worlds. When enabled, buying items from shops sends checks to other players.
0
25
0
Item Pool

Equipment Progression

How equipment is distributed. Gated: only progressive equipment lines (Any + class tracks per Class Filter) are in the pool; the mod resolves each receipt to concrete gear by tier/level. Standalone gear AP names are not added. Remaining checks are filler and other useful items (stones, tomes, etc.). Unrestricted: progressive equipment is removed; individual gear pieces are randomized directly and can appear on any check.
0
25
0

Class Filter

Filter equipment pool by class (progressive class gear and non-progressive weapons/armor affinity). All Classes: no filter. Single/dual class: only matching class gear. Universal trinkets, consumables, and "Progressive Any" items are never filtered.
25
0
0
0
0
0
0
0

Profession Tools

First Fishing Rod / Pickaxe purchase at any merchant sends one global check each. Static: those checks hold the real tools. Pool: first purchase sends the check and a multiworld item instead of the vanilla tool (later buys at any shop are normal).
25
0
0
Gameplay Modifiers

Experience Multiplier

How fast you gain experience in-game (Atlyss mod). Scales XP from killing creeps and completing quests only (not XP tomes). Does not change crown income or shop prices. Higher XP still helps you reach Reach Level checks sooner. Same tiers as Crown Multiplier (x8 / x4 / x2 / x1 / x0.75 / x0.5).
0
0
0
25
0
0
0

Crown Multiplier

Crown income scaled in the Atlyss mod: creep coin drops and quest crown rewards. Shop resells and Archipelago crown items are not scaled. Same tiers as Experience Multiplier (x8 / x4 / x2 / x1 / x0.75 / x0.5).
0
0
0
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.