Axiom Verge

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

allow_displacement_warps

Allows for displacement warps to be considered in logic.
25
0
0

allow_flight

Allows for flying to be considered in logic.
25
0
0

allow_floor_grapple_clips

Allows for grapple clips through floors to be considered in logic.
25
0
0

allow_roof_grapple_clips

Allows for upwards coat dashes with grapple to be considered in logic.
25
0
0

allow_rocket_jumps

Allows for rocket jumps to be considered in logic.
25
0
0
0
0

allow_wall_grapple_clips

Allows for grapple clips through 1 width walls to be considered in logic. Swing: Include all 5 height walls (Extend grapple and swing to clip through wall) All: Include walls of any height
25
0
0
0

allow_obscure_skips

Allow for unintended/difficult to find progression paths. For example, using coats to pass bomb checks, or grappling along an uneven roof.
25
0
0

Goal

Victory condition.
25
0
0

progressive_address_disruptor

Combine Address Disruptors into a single progressive upgrade.
25
0
0

Progressive Coat Upgrades

Combine Coat upgrades into a single progressive upgrade. Lab -> Trench -> Red.
0
25
0

Progressive Drone Upgrades

Combine Drone upgrades into a single progressive upgrade. Drone -> Launcher. Drone Teleport remains separate.
0
25
0

secret_world_weapons

Randomize Secret world weapons into the item pool.
0
25
0

require_nodes

Disable any node requirements on transitions/items. WARNING: This may require you to do later game checks with little health/damage. Disable at own risk!
0
25
0

glitchsanity

Glitching enemies provides checks. Adds 59 locations to the pool.
25
0
0

Randomize start location

Changes the initial save room you will spawn in, and the reset to start point. WARNING: Later save rooms may have difficulty generating with progressive items.
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.