Baba Is You

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Determines the requirements to beat the game. end: Reach the normal ending in "A Way Out?". flower: Reach the area "???". depths: Reach the area "Depths". meta: Reach the area "Meta" (UNIMPLEMENTED). done: Reach the secret ending in "The End" (UNIMPLEMENTED). levels: Win a specified amount of levels. blossoms: Collect a specified amount of blossoms.
25
0
0
0
0
0
0
0

Goal Levels

Determines how many levels need to be won when the goal is set to "levels". The max for each area access setting is as follows: early: 160 map: 165 flower: 195 depths: 206 meta: 229 full: 231 If Gallery or Whoa are excluded and accessible, the max is lowered by 1 for each.
This is a range option.

Accepted values:
Normal range: 0 - 231
0
25
0
0
0
0
0

Goal Blossoms

Determines how many blossoms need to be obtained when the goal is set to "blossoms".
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0
0

Logic Difficulty

Determines the logic difficulty for levels. easy: All interactable words are expected to complete a level. normal: Only the necessary words will be expected to complete a level. You may have to use alternative solutions. hard: Like normal, but also includes very difficult solutions, some of which require advanced techniques like parsing bugs and object priority.
0
25
0
0

Start With Default Words

Start with the 9 words that appear in the level "Baba Is You". Disabling this will lead to an extremely restrictive start, especially if Shuffle Levels is disabled. This will also fail to generate if Shuffle Levels is off and this is a solo game. As such, it is recommended to add a few starting items if this is disabled.
0
25
0

Open Map

All levels and worlds on the Map will be open immediately, with the exception of areas behind gates.
0
25
0

World Keys

All subworlds (worlds on the Map, and "ABC" in ???) will require their respective Key item to access.
0
25
0

Accessible Areas

Determines which areas of the game will be accessible when the goal is set to "end", "levels", or "blossoms". All other goal options will override this option. early: The Map and its subworlds will be accessible, but the top gate will be blocked off, preventing access to Slideshow and beyond. map: The Map and its subworlds will be fully accessible. ??? will be accessible, but not the levels within. flower: Map, ???, and their subworlds will be accessible. Depths will be accessible, but not the levels within. depths: Map, ???, Depths, and their subworlds will be accessible. Meta will be accessible, but not the levels within. (UNIMPLEMENTED) meta: All areas other than "Center" and its two levels will be accessible. (UNIMPLEMENTED) full: All areas will be accessible. (UNIMPLEMENTED)
25
0
0
0
0
0
0

Exclude Whoa

Excludes the location of the level "Whoa" from logic. The level itself may still appear if Level Shuffle if set to "full". Only applies if Meta and its levels are accessible.
0
25
0

Exclude Gallery

Excludes the location of the level "Gallery" from logic. The level itself may still appear if Level Shuffle if set to "full". When disabled, the 3 Bonus Orb items will become progression items. Only applies if Center and its levels are accessible.
0
25
0

Exclude Ultimate Maze Transform

Excludes transformations for "Ultimate Maze" from logic. This removes some locations if Transformsanity is enabled, and also allows it to be included in Level Shuffle. This does NOT remove the 4 "Write" levels from logic, as those can be accessed regardless.
0
25
0

Blossom Petals

Determines how many Blossom Petals are in the item pool. Each Blossom Petal is worth 1/8 of a Blossom.
This is a range option.

Accepted values:
Normal range: 0 - 96
25
0
0
0
0
0

Blossoms

Determines how many Blossoms are in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0
0

First Gate Blossoms

Determines how many Blossoms are needed to open the first gate on the map. This gate blocks access to "A Way Out?".
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0
0

Second Gate Blossoms

Determines how many Blossoms are needed to open the second gate on the map. This gate blocks access to "Volcanic Cavern" and "Mountain".
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0
0

Third Gate Blossoms

Determines how many Blossoms are needed to open the third gate on the map. This gate blocks access to levels 8, 9, and 10 on the map, as well as "???" and beyond. Not applicable if area access is set to "early".
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0
0

Place Blossoms at World Clears

Forces Blossoms and Blossom Petals to be placed at World Clear locations, matching vanilla. Additional items will be placed into the item pool as normal, and if there are less items than available clear locations, they will be shuffled randomly among those locations. Blossoms have priority over Blossom Petals when placing. Note that there 10 clear locations in Map, 1 in ABC if accessible, and 1 in Center if accessible.
25
0
0

Complete Checks

Adds checks for completing a world (completing all levels within that world)
25
0
0

Transformsanity

Adds checks for every possible individual transformation for a level. For example, "Fragile Existence" would have 4 additional checks, for transforming into "Baba", "Key", "Door", or "Wall". Not applicable if area access is set to "early".
25
0
0

Shuffle Levels

Swaps normal levels with other normal levels. Levels with transformations, as well as "A Way Out?", "The Box", and "The End" will never be shuffled. disabled: Levels will not be shuffled (default). limited: Only levels within accessible areas will be shuffled. full: All levels will be shuffled, minus the exceptions listed above.
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.