Baldur's Gate 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

(Dev note: Progression Balancing is recommended to be 0) Determines what location counts as victory. These goals also determine how many level ups are placed in the pool- Rescue Halsin: Level Cap 5 - goal is to rescue Halsin and return him safely to the Grove. Kill Inquisitor Wwargaz: Level Cap 8 - goal is to kill Inquisitor Wwargaz in the Creche. The space laser does not count. Act 1 user defined fights: Level Cap 8 - goal is to defeat selected bosses (see UserDefinedFights). Kill Myrkul: Level Cap 10 - goal is to kill the Avatar of Myrkul at the end of Act 2. Act 2 user defined fights: Level Cap 10 - goal is to defeat selected bosses (see UserDefinedFights). Kill the Nether Brain: Level Cap 12 - goal is to kill the Nether Brain at the end of Act 3. UNTESTED. Act 3 user defined fights: Level Cap 12 - goal is to defeat selected bosses (see UserDefinedFights). UNTESTED.
25
0
0
0
0
0
0
0

User Defined Fights

If using a User Defined Fights goal, select which fights are required to complete the goal. Act 2 fights require the act2_user_defined_fights goal to be selected. Act 3 fights require the act3_user_defined_fights goal to be selected. Act 1 fights are Auntie Ethel - Ch'r'ai W'wargaz, Act 2 fights are Shambling Mound - Myrkul, Act 3 fights are everything past Myrkul.

Killsanity

Whether kills of individual creatures should be locations. Kills do _not_ count if they are done by falling damage or by being thrown into a chasm. Currently the only option is "All Nonmissable Hostiles" - The intent was all monsters that are either default or story-forced hostile, and are not likely to be missed by advancing plot. There still do exist some fights that are technically missable (paladins, Nere, etc), but only by transitions that have explicit warnings on them. Nonmissable Hostiles Location count - Halsin: 151, Wwargaz: 282, Myrkul: 522, Netherbrain: 971
0
25
0

Killsanity Strictness

If Killsanity is on, determines how strict the requirements are for a kill to count as a location. Strict: Only kills by player characters count. Normal: Only kills count. This is the default. Relaxed: As long as they die, it counts.
0
25
0
0

Questsanity

Whether quest updates should be locations. Some locations may be buggy or missable- please tell the BG3 channel if any quest doesn't complete that you think should've. Due to the nature of the branching of BG3 paths, many quests had to have choices as to what options were viable. Currently the only option is "Most Content" - skill checks are not expected to be passed _unless_ future content depends on it. Most Content Location count - Halsin: 178, Wwargaz: 281, Myrkul: 346, Netherbrain: 559
25
0
0

Containersanity

Whether opening containers should be locations. It turns every openable container placed in a Prologue/Act 1-3 level into a check. Caveats/Disclaimers: Locations that require stealing are limited in Act 1, but relaxed in Act 2+3. Destroying a container also sends the check. Not all containers are locations - some are bugged or broken or inaccessible. Containersanity location count - Halsin: 1773, Wwargaz: 2683, Myrkul: 5245, Netherbrain: 10575
25
0
0
0

Container Highlight

Highlights containers in the world so you can find them. This is rather disruptive so is only recommended if you are using Containersanity. Additionally, many containers will be highlighted that are not actually locations - some are unreachable or bugged or whatever. The highlight only knows whether things "could" be locations.
25
0
0

Characters in Logic

Which characters the generator should assume you will recruit. A character NOT listed here has their character-specific plot events removed from the location pool: locations named "<Character>: ..." and any "Recruit <Character>" location (e.g. removing Lae'zel drops "Lae'zel: Deal with Patrol" and "Beach-LZ: Recruit Lae'zel"). If Questsanity is on, determines which characters' quest completions are included in logic. Currently in testing - not considered stable. In particular Halsin seems required through act 2.

Deathlink

If true, when a player dies, all players receive an item that kills them. Currently in testing.
25
0
0

Deathlink Consequence

If Deathlink is on, determines what happens when a player receives a deathlink. Kill: The player dies immediately. Knockout: The player is knocked out.
25
0
0

Add Act 1 Overworld Treasure

Adds 26 items into the pool.
0
25
0

Add Act 1 Underdark Treasure

Adds 62 items into the pool.
0
25
0

Add Act 2 Treasure

Adds 103 items into the pool.
25
0
0

Add Act 3 Treasure

Adds 191 items into the pool.
25
0
0

Trim Treasure Method

The standard method of having 1:1 items:locations does not work for BG3. Each option instead lists how many locations or items they add. Locations are filled with progression first, then useful, and if there is room left, filler. If there are not enough locations for all of the useful items, they will be trimmed. This option determines how this trimming is done. - Remove Later Treasure First: Removes treasure items that are found later in the game first. This is the recommended option for a more balanced playthrough. - Remove Random Treasure: Removes treasure items at random.
25
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0

Additional Level Fragments

For an easier play through, this adds items to support additional levels into the pool. Not recommended. Each level up requires 4 fragments, so if you add 40 fragments, there will be 10 additional level ups available. Logic does not account for these- you are still expected to be able to clear the locations at the expected levels.
This is a range option.

Accepted values:
Normal range: 0 - 40
25 ❌
0 ❌
0
0
0
0

Trap Chance

What percent of filler items should be traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Local Fill Percent

What percent of your filler and trap items are placed in your own world instead of being shuffled into the multiworld. Useful with large location counts (containersanity especially), which would otherwise flood every other player's pool with BG3 lockpicks and healing potions. Items named in local_items or non_local_items are left alone. Does nothing in a single player game.
This is a range option.

Accepted values:
Normal range: 0 - 98
25 ❌
0 ❌
0
0
0
0

Enabled Trap List

Which kinds of traps should be enabled. Confusion traps are highly recommended to be disabled- it can make towns hostile. Save often.

Block Entrances

If true, there will be barriers placed in the world that block advancement until a required item is received. This is currently in testing and may be buggy.
25
0
0

Randomize Companion Classes

If true, each recruitable companion starts at a random class and subclass instead of their usual one (Lae'zel the Wizard, Karlach the Bard, ...). Applied when they are first recruited; only level 1 is built for you, later levels are yours to pick. Your own character is never changed.
25
0
0

Randomize Companion Clothes

If true, each recruitable companion wears another companion's camp clothes, shoes and underwear, applied when they are first recruited. Your own character is never changed.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.