Bayonetta

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The goal required to complete the game. Set Goal Chapter Count to choose how many chapters the count-based goals need. 0 - All Chapters: Complete all 18 chapters (Prologue + I-XVI + Requiem) 1 - Chapter Count: Complete a set number of chapters AND Requiem 2 - Boss Rush: Complete the boss chapters (IV, VII, XI, XIII, XIV, XVI) + Requiem 3 - Chapter Count (No Requiem): Complete X chapters, Requiem not required 4 - Memory Fragments Hunt: Collect enough Memory Fragments from the item pool
25
0
0
0
0
0

Goal Chapter Count

Number of chapters required when using a chapter-count goal. The Prologue and Requiem both count toward this number.
This is a range option.

Accepted values:
Normal range: 1 - 17
0
25
0
0
0
0
0

Memory Fragments Required

Memory Fragments needed to win the Memory Fragments Hunt goal. Clamped down to the number actually placed if you asked for more Eyes than the item pool could hold. Accepts weighted YAML values (e.g. "10: 30, 20: 50, random-range-1-100: 20").
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Memory Fragments Total

Memory Fragments placed in the item pool for the Memory Fragments Hunt goal. If the pool runs out of space, no more Eyes will be added - remaining space keeps its usual filler mix. Extras beyond the required count give slack in where you find them. Accepts weighted YAML values (e.g. "15: 30, 30: 50, random-range-1-100: 20").
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Memory Fragments Hunt Requires Requiem

Require completing Requiem to finish the Memory Fragments Hunt goal.
0
25
0

Verse Rank Target

Configure verse rank target check generation mode. - disabled: no rank locations added (default) - any_medal: adds 1 check per verse (any valid medal rank) - all_medals: adds checks for every medal tier up to Pure Platinum
25
0
0
0

Starting Chapter

Chapter you start with unlocked. Only this chapter's unlock is precollected.
This is a range option.

Accepted values:
Normal range: 1 - 16
25
0
0
0
0
0

Death Link

Enable Death Link – when you die, everyone dies. When they die, you die.
25
0
0

Damage Link

Enable Damage Link – shared pain. Damage you take is partially shared with other Damage Link players. Never lethal on its own.
25
0
0

Trap Link

Enable Trap Link – traps you receive fire for other Trap Link players, and their traps fire on you.
25
0
0

Ring Link

Enable Ring Link – Halos you collect are shared as rings (1 ring = 100 Halos). Shop purchases are not shared.
25
0
0

Include Weapons

Include weapon items (Scarborough Fair, Onyx Roses, etc.) in the item pool.
0
25
0

Include Techniques

Include technique items (After Burner Kick, Bat Within, Witch Time, etc.) in the item pool.
0
25
0

Include Accessories

Include accessory items (Moon of Mahaa-Kalaa, Pulley's Butterfly, etc.) in the item pool.
0
25
0

Include Consumables

Include lollipops, herbs, magic flutes, etc. in the item pool.
0
25
0

Include Crafting Compounds

Include Unicorn Horns, Baked Geckos, and Mandragora Roots in the item pool.
0
25
0

Include Halos

Include Halo bundles in the item pool.
0
25
0

Include Golden LPs

Include Golden LP records in the item pool. Each LP unlocks one weapon purchase at the Gates of Hell.
0
25
0

Include Chests

Include treasure chest locations (45 chests across 9 chapters).
0
25
0

Include Alfheims

Include Alfheim portals as randomized location checks. If disabled, they will not contain progression items.
0
25
0

Include Tears

Include Umbran Tears of Blood locations (ONLY WORKS IN NORMAL MODE).
25
0
0

Include Punches

Include Punch items in the item pool. WARNING: When enabled, starting a new game means Punches will be locked until you find the item.
0
25
0

Include Kicks

Include Kick items in the item pool. WARNING: When enabled, starting a new game means Kicks will be locked until you find the item.
0
25
0

Include Torture Attacks

Include Torture Attacks in the item pool.
0
25
0

Include Angel Arms

Include Angel Arms in the item pool.
0
25
0

Trap Percentage

Percentage of filler items to replace with traps. 0 = no traps, 100 = all fillers become traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Weights

Which traps can appear, and how likely each is relative to the others. Set a trap to 0 to turn it off entirely. Values are relative weights, NOT percentages: a trap at 20 is twice as likely as one at 10, and the weights do not need to add up to anything in particular. Only matters when Trap Percentage is above 0. If every trap is set to 0, no traps are placed regardless of Trap Percentage, and those slots keep their usual filler mix.
This option cannot be modified here. Please edit your .yaml file manually.

Prologue Visible

Keep the Prologue visible in the Chapter Select menu (normally hidden until completed).
0
25
0

Chapter Blocking

Only show AP-unlocked chapters in the Chapter Select menu.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.