Bomberman 64

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

game_goal

Required Goal to complete the seed Altair - Clear the game by defeating the final boss Gold Cards - Clear the game by getting enough gold cards for shorter seeds Bosses - Clear the game by beating the 4 main world bosses
25
0
0
0

Required Gold Cards

Number of Gold Cards required to access Black Fortress Keep in mind 3 black keys will also be required to reach the goal if Final Boss is Selected If Gold Card Goal is Selected then this determines the number of Cards Needed to hit your goal
This is a range option.

Accepted values:
Normal range: 8 - 100
0
25
0
0
0
0
0

Max Gold Cards

Max number of Gold Cards in the pool
This is a range option.

Accepted values:
Normal range: 8 - 100
0
25
0
0
0
0
0
Gameplay Options

open_stages

If Selected The first 3 stages of the main 4 worlds will be open from the start You will still require a key to access the Boss Stage
25
0
0

Game Difficulty

Determines The Logic Used for Gold Card Checks, This should be Set to the in game difficulty you want to use
25
0
0

palace_on

Includes Locations for Rainbow Palace stages, When this option is disabled, filler items will be placed in Rainbow Palace's locations but the stages will still unlock Stages are unlocked for every 25% of required gold cards.
25
0
0

boss_card_five

Determines what item should be placed on the fifth gold card for bosses Anything - this location will be treated like any other location Kill_count_reduction - this location will always contain a kill count reduction item, when this option is not selected they will be moved into the item pool instead Filler - will place an unimportant filler item on these locations effectively excluding them
0
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Randomization Options

random_music

Shuffles the game music
25
0
0

random_sound

Shuffles the game sounds
25
0
0
Bomberman Model Options

color

Changes Bomberman's model color
25
0
0

head_part

Changes Bomberman's head model when collecting the remote bomb item
0
0
25
0
0
0
0
0
0
0
0
0

body_part

Changes Bomberman's body model when collecting the power bomb item
0
0
25
0
0
0
0
0
0
0
0
0

arm_left_part

Changes Bomberman's left arm model when collecting the power glove item
0
0
25
0
0
0
0
0
0
0
0
0

arm_right_part

Changes Bomberman's right arm model when collecting the power glove item
0
0
25
0
0
0
0
0
0
0
0
0
0

leg_left_part

Changes Bomberman's left leg model when collecting the bomb kick item
0
0
25
0
0
0
0
0
0
0
0
0

leg_right_part

Changes Bomberman's right leg model when collecting the bomb kick item
0
0
25
0
0
0
0
0
0
0
0
0
0
Lua Script Only Options

enemy_ai

If enabled will randomize enemies This option will require the use of the companion bomberman_64.lua script to function Shuffle: Suffles the enemy AI consistently Chaotic: Randomizes enemy AI every load
25
0
0
0

enemy_model

If enabled will randomize enemies This option will require the use of the companion bomberman_64.lua script to function Shuffle: Suffles the enemy models consistently Chaotic: Randomizes enemy model every load
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.