Burger Shop

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Five Star Mode

When enabled, a Story Level check is only sent after the player earns all 5 stars on that level. When disabled, any completion (regardless of star count) sends the check.
0
25
0

Starter Recipes

When enabled, a random large side, large drink, and ice cream flavor are added to the player's starting inventory. Customer orders will include these items after the first level, making gameplay immediately more demanding.
25
0
0

Bonus Recipes

When enabled, a random selection of bonus recipes not present in the base game replaces the filler checks. These include cheese chicken sandwiches, bacon burgers without cheese, quadruple burgers, and small shake and float variants. Any customer who could order a similar item will be able to order the bonus version once it is unlocked.
0
25
0

Start with Cookies

When enabled, Cookies are added to the player's starting inventory. This is recommended when Five Star Mode is enabled, otherwise the late-game will be very difficult.
0
25
0

Start with BurgerBot

When enabled, BurgerBot is added to the player's starting inventory. This can make late-game levels easier when Five Star Mode is enabled.
25
0
0

Customer Slots

Forces every story level to use the same number of customer slots — the positions in the queue that can hold a waiting customer at once. More slots means more simultaneous orders and greater difficulty. If more than 4 customer slots are being used, expect to see a great difficulty spike in the late-game. Leave this at "vanilla" or 0 to keep each level's original count. Any value from 2 to 9 overrides every level, including the ones that specify their own count.
This is a range option.

Accepted values:
Normal range: 2 - 9

The following values have special meanings, and may fall outside the normal range.
  • 0: Vanilla
0
0
0
0
0
0

Character Randomization

Randomizes which customer characters show up in each level. Every level keeps the same total number of customers. The Alien is never moved due to the Alien order being required for the last 10 levels. vanilla: each level uses its original cast. shuffle_groups: each group of customers becomes a different character of the same size, so "4 Sumo, 4 Clown" might become "4 Hippy, 4 Punk". Levels keep their original shape. randomize_counts: only the level's customer total is preserved. Both the number of characters and how many of each are re-rolled, so "4 Sumo, 4 Clown" could become "8 Hippy" or "2 Punk, 1 Surfer, 3 Cowboy, 2 Clown".
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.