C&C Reloaded

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Randomizer Run

Campaign

Mission campaign pool. All Campaigns includes every installed campaign.
25
0
0
0
0
0
0
0
0
0
0

Missions to Finish

Number of missions in the generated run.
This is a range option.

Accepted values:
Normal range: 1 - 108
0 ❌
25 ❌
0 ❌
0
0
0
0

Progression Mode

Classic order, shuffled list, mission grid, or ten-stage Shop Mode.
0
25
0
0
0

Grid: Two Starting Missions

Start Grid Mode with two available neighboring missions.
25
0
0

Grid: Release Rewards After Goal

Release local Grid rewards after the final mission in standalone runs. Archipelago hosts control unfinished location release through release_mode.
25
0
0

Difficulty

Difficulty written to every launched mission.
0
25
0
0

Game Speed

Game speed written to every launched mission.
0
0
0
25
0
0
0
0

Player Color

Player color used by launched missions.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Rainbowizer

Randomize the player color deterministically for each mission.
25
0
0

EVA Voice

Announcer voice and matching sidebar appearance used by launched missions.
25
0
0
0
0
0
0
0
Mission Pool

Include True No-Build Missions

Include true no-build missions played with fixed or scripted forces.
0
25
0

Include No-Build Production Missions

Include no-build missions that still provide limited production.
0
25
0

Include Operation Missions

Include optional operation missions in the mission pool.
0
25
0

Prioritize No-Build Openings

Prefer enabled no-build missions in protected opening positions.
25
0
0

Excluded Missions

Mission codes removed from the generated mission pool.
Reward Pool

Rewards Per Objective

Number of item draws assigned to each objective or mission victory.
This is a range option.

Accepted values:
Normal range: 1 - 30
0 ❌
25 ❌
0 ❌
0
0
0
0

Rewards Only When Mission Is Finished

Assign configured player rewards only to Mission Victory checks.
25
0
0

Use Act-Based Reward Multipliers

Give later-act and finale missions additional victory rewards.
0
25
0

Reward Mode

Standard, all-faction Chaos, or per-mission Randomizer Arsenal rewards.
25
0
0
0

Randomize Unit Access

Lock unearned combat technology and add unit access rewards.
0
25
0

Start With Tier 1 Units

Start with a safe basic Tier 1 combat roster.
25
0
0

Start With Tier 1 Defenses

Start with basic anti-ground and anti-air defenses.
25
0
0

Starting Reward Count

Number of ordinary rewards granted before the first mission.
This is a range option.

Accepted values:
Normal range: 0 - 9999
25 ❌
0 ❌
0
0
0
0

Starting Reward Types

Unlock families allowed for randomly rolled starting rewards.

Include Defensive Buildings

Include defensive structures in access and buff rewards.
0
25
0

Include Special Buildings

Include special economy building access rewards.
0
25
0

Include Special Rewards

Include campaign and map-only units, buildings, and powers.
0
25
0

Unlimited Hero Units

Remove positive simultaneous-unit limits from player hero clones.
25
0
0

Share Equivalent Unit Buffs

Share buffs with curated same-tier equivalents in Chaos or all-campaign play.
25
0
0

Buff Allied Helpers

Apply compatible player buffs to reviewed allied AI helpers.
25
0
0

Failure Assistance

Strengthen the player on each retry of a failed mission.
25
0
0

Include Buff Rewards

Include repeatable unit and building buff rewards.
0
25
0

Include Offensive Superweapons

Include offensive superweapon unlock rewards.
0
25
0

Include Secondary Superweapons

Include secondary superweapon unlock rewards.
0
25
0

Include Aid Powers

Include support and aid power unlock rewards.
0
25
0

Include Power Buffs

Include repeatable buffs for unlocked superweapons and aid powers.
0
25
0
Buffs and Weights

Enabled Unit Buff Types

Unit and building buff families allowed in the reward pool.

Enabled Power Buff Types

Superweapon and aid-power buff families allowed in the reward pool.

Main Reward Weights

Relative reward-category weights. Zero disables a category.

Unit Buff Weights

Relative weights for unit and building buff families.

Power Buff Weights

Relative weights for superweapon and aid-power buff families.
Randomizer Arsenal

Arsenal Factions

Faction families available to Randomizer Arsenal rosters.

Arsenal Roster Sizes

Roster size per tier and production category.

Arsenal Power Counts

Offensive, secondary, and aid powers in each Arsenal roster.
Enemy Rewards

Maximum Total Enemy Buffs

Maximum hostile-AI bonus stacks placed as Archipelago Trap items.
This is a range option.

Accepted values:
Normal range: 0 - 250
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.