Carnival Games MiniGolf Archipelago World
Carnival Games MiniGolf is a Wii minigolf game with 27 holes across nine themed worlds. This Archipelago world
targets the PAL RG9P54 release and uses an external Dolphin client.
Goals
- All Holes: complete all 27 normal holes
- Goal World: receive the selected world's named Access item and finish its three holes on Par or better
- Barker Coin Hunt: receive the configured number of Archipelago Barker Coins
Locations
- Hole completions
- Par Club Pieces
- Hole-in-Ones on the 19 possible holes
- Adventure minigame Win and Perfect results
- Devil's Brew - Spiders Win
- Barker Coin collectibles
- World secrets
- Pro Shop purchases and Par Club rewards
- Barker Shop purchases
Items
- World Access items, named
[World Name] Access - World-specific Par Club Pieces
- Barker Coins
- Two progression-classified 500 Coin Bundles for each world
- Five useful 100 Coin Bundles and five useful 200 Coin Bundles, each spread across different worlds
- Filler-classified 5, 10, 20, and 50 Coin Bundles
- Optional world-specific Coin Traps
Campaign Options
Goal selection:
- All Holes
- Goal World
- Barker Coin Hunt
Starting World, random or selected
Goal World, random or selected
Goal World Access:
- World Unlock Item
- Barker Coins
Required Barker Coins, from 1 to 40
Check Options
- Minigame Checks:
- Off
- Win
- Perfect
- Win and Perfect
- Hole-in-One Checks
- Barker Coin Checks
- World Secrets
- Pro Shop Checks
- Barker Shop Checks
Item Pool Options
- Coin Trap Weight, default 10%
Notes
This is version 0.1.0 of the Carnival Games MiniGolf APWorld.
The default configuration has 179 locations. Every normal hole always has a Complete and Par Club Piece location. Hole-in-One locations exist only for the 19 holes where a Hole-in-One is possible. The nine Adventure minigames can provide Win and Perfect locations; Devil's Brew - Spiders provides Win only.
Par Club Piece locations and received Par Club Piece items are separate. The locations record playing a hole on Par or better; the received items unlock that world's Pro Shop tiers. Barker counter goals use received Archipelago Barker Coins and automatically remove Barker Shop locations.
The maximum requirement of 40 Barker Coins remains generatable with every optional check family disabled. In Goal World mode, the six Complete and Par Club Piece checks in the Goal World are behind its Access item, leaving exactly enough reachable mandatory checks for 40 Barker Coins and the other seven World Access items.
All Holes and Goal World with item access include the bounded high-value bundle set even when every optional check family is disabled. Barker Coin Hunt and Barker-based Goal World access reserve the small-pool capacity for their required Barker Coins, so they use the dedicated Barker pool instead. Normal coins can also be earned repeatedly in any open world. Coin Traps are optional and default to a weight of 10%.