Carnival Games MiniGolf

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Main

Starting World

World initially unlocked. Use YAML value `random` for randomization.
0
0
0
0
0
0
0
0
0
25

Goal

All Holes: finish every normal hole, without a Par requirement. Goal World: receive access, then finish its three holes on Par or better. Barker Coin Hunt: receive the configured number of AP Barker Coins.
25
0
0
0

Goal World

Final world for the Goal World goal. Must differ from the starting world.
0
0
0
0
0
0
0
0
0
25

Goal World Access

How the selected world's Access item enters the multiworld for the Goal World goal. World Unlock Item places it normally. Barker Coins locks it on the Barker threshold location.
25
0
0

Barker Coins Required

Received AP Barker Coins needed for Barker Coin Hunt or Barker Coins Goal World Access.
This is a range option.

Accepted values:
Normal range: 1 - 40
0 ❌
25 ❌
0 ❌
0
0
0
0
Checks

Minigame Checks

Win Checks creates one Win location per minigame. Perfect Checks creates one Perfect location. The nine main minigames support Win and Perfect; a Perfect run completes both. Devil's Brew - Spiders supports Win only.
0
25
0
0
0

Hole-in-One Checks

Add Hole-in-One checks for the 19 holes where a Hole-in-One is possible.
25
0
0

Barker Coin Checks

Add the 27 collectible Barker Coin checks.
0
25
0

World Secrets

Add the nine world-map secret checks.
0
25
0

Shop Checks

Add 63 normal purchases and nine Par Club rewards. Logic assumes repeatable normal coin earnings.
0
25
0

Barker Shop Checks

Add seven Barker purchases. Automatically disabled for Barker counter goals.
0
25
0
Filler

Trap Weight

Percentage of filler items that become Coin Traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.