Castlevania: Order of Ecclesia

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Goal Settings

Villagers Required

How many Villagers you need to save in order to fight Barlowe.
This is a range option.

Accepted values:
Normal range: 0 - 13
0 ❌
25 ❌
0
0
0
0

Barlowe Required

If enabled, you'll need to defeat Barlowe before you can fight Dracula. Of course, if Barlowe locks the castle, this won't have any noticable effect.
0
25
0

Dracula Villagers Required

How many Villagers you need to save in order to fight Dracula.
This is a range option.

Accepted values:
Normal range: 0 - 13
25 ❌
0 ❌
0
0
0
0

Dominusless Barlowe

If enabled, you'll be able to trigger Barlowe's event without first obtaining the three pieces of Dominus.
25
0
0
Starting Items

Starting Glyph

Which Arm Glyph you start the game with. Random Base selects any base-power Glyph. Random Melee selects a base-power melee weapon Glyph. You can additionanlly type in any valid Arm Glyph manually. (ex. "Confodere")
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0

Start with Lizard Tail

If disabled, Lizard Tail will be shuffled into the item pool.
0
25
0

Start with Glyph Union

If disabled, Glyph Union will be shuffled into the item pool.
0
25
0

Start with Glyph Sleeve

If enabled, you'll start with the Glyph Sleeve.
25
0
0

Starting Villagers

Specify which Villagers you want to start the game with.
Location Options

Shuffle Dominus

Shuffles the three Dominus glyphs into the item pool.
0
25
0

Shuffle Cerberus Glyphs

Where the three Cerberus glyphs can be found. Vanilla: The Cerberus Glyphs can be found at their normal locations. Regional: The Cerberus Glyphs can be found in any location in their original region of the castle. Shuffled: The Cerberus Glyphs can be found at any location in Dracula's Castle besides Final Approach and Forsaken Cloister. Shuffled Singular: The Cerberus Glyphs can be found anywhere in the Castle, but there will only be one a given area. Anywhere: The Cerberus Glyphs can be found anywhere.
0
0
0
0
25
0

Brown Chest Shuffle

Brown chest behavior. Normal; Brown chests are untouched Random Rewards; Shuffles the filler reward pool you get from brown chests Include; Converts all brown chests to regular chests.
25
0
0
0

Randomize Villagers

How Villagers are placed. Normal: Villagers are found in their normal locations. Shuffled: Villagers are shuffled amongst each other Anywhere: Villagers can be found anywhere.
25
0
0
0

Add Medal Chests

Adds the no-hit Boss chests to the check pool, except for Dracula. If you fail to get the chest, a portal will spawn in their room that lets you refight them.
25
0
0

Excluded No-hit chests

Specify bosses that should not include their No-Hit chest in the location pool, if no-hit chests are enabled.
Quest Options

Randomized Quests

Specify which Quests have random items. Active quests that normally do not give items will if they are set here. Including Quests which do not normally give you rewards will give you an item. You can type any individual quest name, as well as the following shortcuts. Additionally, you can type the name of a Villager to include all of that villager's Quests. Shortcuts: Requires Item: Any Quest which requires you to turn in an item. Defeat Enemies: Any Quest which requires you to defeat specific enemies. Simple: Any Quest which requires you to do some sort of specific task. Has Reward: Any Quest which directly gives you a reward for completing it. No Reward: Quests which only send items to the shop and do not give you an item as a reward. All: Enables ALL quests

Excluded Quests

Specify Excluded randomized quests from the above option. Excluded Quests will still be randomized, but will always be your own junk items. The same shortcuts from the above option apply.

Unlock All Quests

If enabled, all Quests will be unlocked by default, and you can complete them out of order.
25
0
0

Randomize Quest Key Items

If enabled, quest-related Key Items will be randomized into the item pool, and the original location is added as a check. Otherwise, they will be at their vanilla locations.
25
0
0

Family Quests without Everyone

If enabled, you'll be able to complete Serge, Anna, and Irina's quests without needing to save all three.
25
0
0
Glyph Options

Randomize Glyph Attributes

Randomizes the Attributes of Arm Glyphs. Consistent: All levels of the same Glyph will use the same attribute. Glyph Unions will inherit the Attributes of their constituent Glyphs. Chaotic: All Glyphs and Glyph Unions will use random Attributes.
25
0
0
0

Randomize Stolen Glyphs

Randomizes Glyphs that can be stolen from enemies mid-attack. Shuffled: Randomizes stealable Enemy glyphs only into other non-required Glyphs. Glyphsanity: Adds these Glyphs into the check pool. Albus and Barlowe's Glyphs spawn in their boss room after defeating them if you miss them during the fight.
25
0
0
0

Randomize Dropped Glyphs

Randomizes Glyphs that can be dropped by enemies. Shuffled: Randomizes dropped enemy Glyphs only into other non-required Glyphs. Glyphsanity: Adds these Glyphs into the check pool.
25
0
0
0

Glyph Drop Rate Multiplier

Multiplier for the drop rate of enemy Glyphs.
This is a range option.

Accepted values:
Normal range: 1 - 100
25 ❌
0 ❌
0
0
0
0
World Options

Starting Area

Which main Area you start with.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Remove Training Hall

If enabled, Training Hall will never be accessible.
0
25
0

Remove Large Cavern

If enabled, Large Cavern will never be accessible.
0
25
0

Open Castle

Opens Dracula's Castle from the start of the game.
25
0
0

Randomize Castle Doors

Randomizes where the area transition doors in the Castle lead to.
25
0
0

Logic Tricks

Tricks that can be individually enabled to make logic harder. You can view the full list of available tricks and documentation on them from the Game Page document.
Enemy Settings

Experience Percentage

What percentage of EXP enemies give you. This is a percent of their original EXP amount.
This is a range option.

Accepted values:
Normal range: 50 - 500

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 50: Half
  • 100: Normal
  • 200: Double
  • 400: Quadruple
0 ❌
25 ❌
0 ❌
0
0
0
0

AP Multiplier

Multiplier for the amount of AP given by enemies. Does not affect AP not dropped by enemies.
This is a range option.

Accepted values:
Normal range: 1 - 100
25 ❌
0 ❌
0
0
0
0

Shuffle Enemy Drops

Randomizes what items enemies drop, and what the drop chances are.
25
0
0

Weight Shuffled Drops

Weights enemy drops so that rare drops are more likely to be good items. This only applies when enemy drops are Shuffled.
0
25
0
Shop Options

Shop Randomizer

Randomizes the items available for purchase in the shop.
25
0
0

Unlock Full Shop

If enabled, all of the shop items unlocked by completing Quests will be available from the start.
25
0
0
Quality of Life

Reveal Map

Start with the entire map visible.
0
25
0

Reveal Hidden Walls

Automatically reveals all breakable walls/objects.
25
0
0

Reveal Hidden Chests

Hidden blue chests will automatically be revealed.
0
25
0

One-Screen Mode

Allows the entire game to be played with only the bottom screen. Press Select to view the map.
25
0
0

Save on Area Exit

If enabled, exiting to the World Map will fully heal you and automatically save the game.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.