Cavern of Dreams

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

difficulty

Considers the ability to perform various movement tech in logic. Beginner: No difficult tech required. May still require unexpected use of map geometry. Intermediate: Involves some tricky movement that may require a small amount of practice and fast inputs. Hard: Involves very particular movement that may require highly strict timing or a large amount of setup.
25
0
0
0

start_location

Where Fynn should start their adventure. NOTE: Not all start locations are made equally. In some particular cases, Fynn will be given additional items to start with in order to minimize the chances of BK (or to make the seed playable).
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

entrance_rando

Whether or not to randomize entrances.
25
0
0

shroomsanity

Shuffles all shrooms into the pool.
0
25
0

eventsanity

Shuffles events into the pool. For example, healing the Giant is a location with a check.
25
0
0

gratitudesanity

How to treat Gratitude, the resource you gain from taking care of your family. Disable (default): Gratitude is obtained by feeding hatched fellas, as in the original game. Enable: Shuffles gratitude into the pool. Feeding hatched fellas is now a location. Split: Shuffles gratitude and the Sun Cavern teleports into the pool separately.
25
0
0
0

carryablesanity

How to treat carryable items, like the apples in Lostleaf Lake, Jester Boots its various locations, and so on. Disable (default): Leave them in their usual spots. Kind: Shuffle them into the pool. Entering doorways will cause you to drop your carryable, ensuring short pathways. Mean: Shuffle them into the pool without mercy. An example scenario is that you may have to carry Shelnert's Fish from Shelwart's tombstone through Lostleaf Lake, into Sun Cavern, then through Moon Cavern, Gallery Lobby, the Foyer, and finally into the Earth Lobby to toss into the painting.
25
0
0
0

shuffle_abilities

Shuffles the abilities the Sage gives you into the pool.
0
25
0

shuffle_high_jump

Shuffles the ability to High Jump into the pool.
25
0
0

shuffle_climb

Shuffles the ability to climb into the pool.
25
0
0

shuffle_carry

Shuffles the ability to pick up and carry throwables into the pool.
25
0
0

shuffle_roll

Shuffles the ability to roll into the pool.
25
0
0

shuffle_sprint

Shuffles the ability to build momentum into the pool.
25
0
0

shuffle_swim

Shuffles the ability to swim into the pool. If you touch water without the ability to swim, you die.
25
0
0

include_double_jump

Shuffles a brand new ability to double jump into the pool.
25
0
0

exclude_flight

Removes Flight from the pool. Highly recommended.
0
25
0

exclude_wings

Removes Wings from the pool. For the brave and bold.
25
0
0

split_tail

Splits the Tail into grounded and aerial versions, requiring you to obtain both to have the full power of the Tail Whip.
25
0
0

super_bounce

How to treat super bounce, a tech that enables gaining significant height using an aerial tailwhip while rolling. Disable (default): Prevents the use of super bounce. Enable: Allows the use of super bounce, considering its use in logic. Shuffle: Shuffles super bounce into the pool, considering its use in logic.
25
0
0
0

super_bubble_jump

How to treat super bubble jump, a tech that enables gaining significant height using bubble shots while rolling. Disable (default): Prevents the use of super bubble jump. Enable: Allows the use of super bubble jump, considering its use in logic. Shuffle: Shuffles super bubble jump into the pool, considering its use in logic.
25
0
0
0

air_swim

How to treat air swim, a tech that enables free movement in the air. Disable (default): Prevents the use of air swim. Enable: Allows the use of air swim, considering its use in logic. Shuffle: Shuffles air swim into the pool, considering its use in logic.
25
0
0
0

ejection_launch

Consider use of ejection launches in logic. An example of an ejection launch is clipping into the Pom to launch yourself out of the Jester Boots area in Prismic Palace.
25
0
0

z_target

Consider obscure use of z-targeting in logic. An example is using z-targeting to simultaneously move backwards and fire Bubbles to build significant speed in the air.
25
0
0

momentum_cancel

Consider pausing to cancel momentum in logic. An example is repeatedly pausing while using Wings to gain more distance.
25
0
0

ability_toggle

Consider toggling abilities in logic. An example is hovering with the Wings, then enabling Double Jump to gain extra height.
25
0
0

out_of_bounds

Consider out of bounds movement in logic. An example is clipping out of the lake using the tombstone fish in Lostleaf Lake.
25
0
0

wing_jump

Consider advanced use of the Wings in logic. Examples include jumping and immediately activating the Wings to gain more distance, and riding along slopes to gain height.
25
0
0

wing_storage

Consider Wing storage in logic. Sliding from an unwalkable slope onto walkable terrain while the Wings are activated makes your next airtime trigger Wings without an additional jump press, enabling a significant boost to height and distance.
25
0
0

bubble_jump

Consider use of Bubble for movement in logic. Disable (default): Don't include in logic. Enable: Consider floating by holding Bubble in logic. With Recoil: Also consider firing Bubbles to launch yourself backwards in logic.
25
0
0
0

roll_disjoint

Consider use of roll disjoints in logic. Roll disjoints involve canceling roll after attempting to trigger another animation, like a Tail Whip, in order to disjoint Fynn's hitbox to touch loading zones through walls.
25
0
0

damage_boost

Consider use of damage boosts in logic.
25
0
0

ground_tail_jump

Consider use of grounded Tail Whip jumps in logic. If you Tail Whip on the ground and then jump, you are able to jump again once the animation ends.
25
0
0

air_tail_jump

Consider use of aerial Tail Whip jumps in logic. If you land while attempting a Tail Whip in the air, you launch yourself forward, and are able to jump for a short period of time, gaining a small amount of extra height compared to a standard jump.
25
0
0

jester_boots_slope_movement

Allows use of the Jester Boots to climb normally unwalkable slopes in logic. Some slopes can uniquely be climbed while wearing the Jester Boots. For example, you can grab the Deep Woods egg location by simply walking up the wall with the Jester Boots.
25
0
0

carry_through_doors

Allows Fynn to carry temporary items through doorways. When disabled, Fynn drops anything they're carrying as they move to a new area. Forces Carryablesanity to Kind.
0
25
0

allow_fun

Allows making use of some combinations of abilities that are out-of-logic. When disabled, the Jester Boots have a distaste for Fynn carrying items, and will refuse to allow Fynn to pick items up unless they are taken off first. They're only fine with the idea if you are within the boundaries of the Deep Woods.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.