Children of Morta

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Character

Sets which character is available from the start.
25
0
0
0
0
0
0
0

Include Skill Tree Talents

Include Skill Tree talents in the item pool.
0
25
0

Include Generic Talents

Include Generic talents in the item pool.
0
25
0

Include Rune Talents

Include Rune talents in the item pool.
0
25
0

Include Divine Relics

If true, divine relics will be included in the item pool.
0
25
0

Goal Endless

Set the goal for your game.
25
0
0

Defeat Boss X Times Option

If goal_endless is set to defeat_boss_X_times, this determines how many times the player needs to defeat the boss to win.
This is a range option.

Accepted values:
Normal range: 1 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Percent of Non-Filler Locations as Relic Locations

Percentage of non-filler locations that will be divine relic locations (the rest become talent locations).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Force Divine Relics Show Up In Order

If true, Divine Relics you find, will be found in order from 0 up. Removes part of randomness of the game. In shop to get new items you need to exit the window and open it again.
25
0
0

Force Talents Show Up In Order

If true, Talents you find, will be found in order from 0 up. Removes part of randomness of the game.
25
0
0

Enable Deathlink

If true, your death will be send to kill other players and vice versa
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.