Civilization IV

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Techsanity

Shuffles technologies into the multiworld. You need the real techs to research the locations corresponding to the technologies that require them.
0
25
0

Gate Technology Locations by Era

Requires you to have a certain percentage of technologies in a given era before the next era's locations are in logic. Prevents you from needing to research extremely expensive technologies early, before you have the infrastructure. Currently requires all previous eras to reach the threshold.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

GPsanity

Turns great person bulbs into locations in the multiworld. This also includes Great Generals and Great Spies. Change to 0 to fully disable GPsanity. Warning: Currently not biased towards lower numbers, so be careful with high numbers.
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

World Wonders

Turns completed World Wonders into locations in the multiworld. Warning: As wonders are still limited to one in the world, you may need to start a new game to realistically build them.
0
25
0

National Wonders

Turns completed National Wonders into locations in the multiworld.
0
25
0

Unique Units

Adds the ability to build unique units to the item pool. May not add every item if there aren't enough locations to fill.
0
25
0

Unique Buildings

Adds the ability to build unique buildings to the item pool. May not add every item if there aren't enough locations to fill. Warning: Can cause in-game lag on entering city screens and breaks wit non-AP World Civilizations.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.