CloverPit

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal Type

Goals: Key goal: Go out the door with specific key Deadline: Beat deadline x, y amount of times Memory Packs: Beat x amount of unique memory packs
25
0
0
0

Which key ending should be achieved

For key ending: Bad ending: Go out the door with skeleton key Good ending: Go out the door with sacred key (999 + skeleton key)
25
0
0

What deadline to reach

Determines what deadline should be reached to beat deadline goal (Goal: Beat deadline x, y amount of times) This is x
This is a range option.

Accepted values:
Normal range: 8 - 25
0
25
0
0
0
0
0

How many times should deadline goal be reached

Determines how many of the deadlines should be beat to goal (Goal: Beat deadline x, y amount of times) This is y
This is a range option.

Accepted values:
Normal range: 1 - 25
0
25
0
0
0
0
0

How many cards to beat

Determines how many memory cards should be beat to goal (Goal: Beat x amount of unique memory packs)
This is a range option.

Accepted values:
Normal range: 1 - 19
0
25
0
0
0
0
0

Extra Checks

[Sacred] Adds all sacred/holy charms and calls as locations (14 locations) - (Only recommended for ASync) [Memory] Adds all memory cards as locations (19 locations) - (Only recommended for ASync)
25
0
0
0
0

Percetange lost from Clover Trap

How many of your clover tickets are lost when reciving a clover trap
This is a range option.

Accepted values:
Normal range: 25 - 100
0
25
0
0
0
0
0

Percetange lost from Coin Trap

How many of your coins are lost when reciving a clover trap
This is a range option.

Accepted values:
Normal range: 25 - 100
0
25
0
0
0
0
0

Trap Amount

How many clover and coin traps there will be of each
This is a range option.

Accepted values:
Normal range: 0 - 25
0
25
0
0
0
0
0

Deathlink

Deathlink settings: (Ankh still saves you but not others) Normal: Sends deathlink upon any death recieved besides restart Include restart: Sends deathlinks upon any death recieved
25
0
0
0

Hard Mode

Makes the game be in hard mode
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.