Commander Keen

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Episode Select

Which episodes should be included in the seed. ck4 = Episode 4 ck5 = Episode 5 both = Episode 4 & Episode 5
0
0
25
0

Enable Gemsets

Whether gemsets should be enabled in the seed. With this option on, you will receive all level gem items for a specific level at the same time. With this option off, you will receive each level gem individually.
0
25
0

Additional Starting Levels

How many additional levels should be randomly unlocked at the start of the game. By default, Border Village and Slug Village in Keen 4 and Ion Ventilation System and Security Center in Keen 5 are always unlocked. Additionally, the gems and keycards needed to complete these levels are also unlocked from the start.
This is a range option.

Accepted values:
Normal range: 3 - 10
25
0
0
0
0
0

Enable Conesanity

Whether to enable conesanity (Keen 4 only). With this option on, every reachable Ice Cream Cone in Keen 4 (the 5000-point pickup) becomes its own AP location check. Lower point tiers (100/200/500/1000/2000) are NOT included; the omnispeak-ap engine currently only emits checks for the 5000-pt class.
25
0
0

Enable Sugarsanity

Whether to enable sugarsanity (Keen 5 only). With this option on, every reachable Bag O' Sugar in Keen 5 (the 5000-point pickup) becomes its own AP location check. Lower point tiers (100/200/500/1000/2000) are NOT included; the omnispeak-ap engine currently only emits checks for the 5000-pt class.
25
0
0

Enable Flasksanity

Whether to enable flasksanity (Keen 4 only). With this option on, every accessible Lifewater Flask in Keen 4 becomes its own AP location check. Lifewater Flasks are the extra-life pickups (no points; every 100 collected grants an extra life). Flasks known to be unreachable in the original maps are excluded automatically.
25
0
0

Enable Kegsanity

Whether to enable kegsanity (Keen 5 only). With this option on, every Vitalin Keg in Keen 5 becomes its own AP location check. Vitalin Kegs are the extra-life pickups (no points; every 100 collected grants an extra life).
25
0
0

Randomize Pogo

Whether the pogo stick should be randomized. startwith = Start the game with the ability to use the pogo stick. This is vanilla behavior. early = The pogo stick will be placed early in the seed. randomize = The pogo stick can appear anywhere in the seed.
0
25
0
0

Randomize Stunner

Whether the neural stunner should be randomized. startwith = Start the game with the ability to use the stunner. This is vanilla behavior. early = The stunner will be placed early in the seed. randomize = The stunner can appear anywhere in the seed.
25
0
0
0

Randomize Wetsuit

Whether the wetsuit should be randomized. startwith = Start the game with the ability to use the wetsuit. early = The wetsuit will be placed early in the seed. randomize = The wetsuit can appear anywhere in the seed.
0
0
25
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.