Create

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Worlds

Starting World

World that starts unlocked. Random chooses from the enabled worlds. Selecting a II world includes it even when Include II Worlds is disabled.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25

Goal World

Earn the first Spark in Challenge 10 of this world to finish Goal World Unlock. Required Sparks gates access to this world. Ignored in Spark Hunt with a positive requirement.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25

Create Chain Checks

Add 5 Create Chain checks per world.
0
25
0

Include II Worlds

Include Theme Park II, Family Home II, Outer Space II, and Future World II.
25
0
0

Required Sparks

Archipelago Sparks needed to unlock the goal world or finish Spark Hunt. With 0, Spark Goal Mode is ignored: goal world access is a normal Archipelago item, and completing the goal world's final challenge finishes the game.
This is a range option.

Accepted values:
Normal range: 0 - 610
0 ❌
25 ❌
0 ❌
0
0
0
0

Spark Goal Mode

Goal World Unlock requires the goal world's final challenge and the required Sparks. Spark Hunt finishes on collecting the required Sparks, without a final challenge. Ignored when Required Sparks is 0.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.