DOOM Eternal

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Randomize Chainsaw

Randomize the Chainsaw. If false, the Chainsaw will always be found at its vanilla location in Hell on Earth.
25
0
0

Randomize Dash

Shuffle the Dash pickup into the item pool.
25
0
0

Randomize First Sentinel Battery

When enabled, the mandatory first Sentinel Battery is shuffled into the item pool instead of being locked to its Exultia pickup.
25
0
0

Include Weapon Mastery Challenges

Include the 13 Weapon Mastery Challenge locations.
0
25
0

Reveal AP Locations on Automap

Start with the AP progression-item reveal capability on the Automap.
25
0
0

Starting Weapon

Choose the weapon you start with. Random selects one eligible weapon when the seed is generated. That weapon belongs to your starting inventory.
0
0
0
0
0
0
25
0
0

Praetor Suit Upgrades in Pool

Number of individual Praetor Suit upgrades placed in the item pool. ``Random`` is resolved from the seeded world RNG. Its bounded, middle-biased range avoids both empty and nearly-complete upgrade sets while explicit values remain available across the full catalog range.
This is a range option.

Accepted values:
Normal range: 0 - 21

The following values have special meanings, and may fall outside the normal range.
  • -1: Random
0
25
0
0
0
0
0

Trap Percentage

Percentage of filler padding replaced by enabled traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Enabled Traps

Trap types eligible for filler-padding replacement.
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.