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DUSK Guide

DUSK

What does randomization do to this game?

Item pickups placed in DUSK's campaign levels become checks. Which kinds of pickups count is up to you: weapons, keys, powerups, secret areas, treasure chests, health, morale (armor) and ammo can each be switched on or off. Finishing a level is always a check.

Levels are unlocked by Level Access items instead of the normal episode order. Each included episode starts with its first level unlocked (and that level's keys in hand).

What items can I receive?

What is the goal?

By default, finish the final level of every included episode (E1M10, E2M10, E3M10). The all_levels goal requires finishing every included level.

What does another world's item look like in DUSK?

For now, randomized pickups keep their vanilla look. Picking one up sends the check and shows what was found.

Known logic simplifications