Deep Rock Galactic

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options (All)

Goal of the Run

Set The Current Run Goal [Working Options = kill_caretaker (default) [Long], goldrush [Medium], hunter (beta) [Medium], gauntlet (beta) [Short]
25
0
0
0
0

Set Max Hazard for All Objectives

Determines how high the highest generated hazard level will be for objectives. (If Playing Gauntlet Goal, this is your Chosen Hazard Level)
0
0
0
25
0
Goal Options (Kill Caretaker) [Long]

Starting Biome for Kill Caretaker

Determines what Biome you start with unlocked (Kill Caretaker Goal) [Unlocks all but End Biome]
0
25
0
0
0
0
0
0
0
0
0
0
0

Biome for Final Boss in Kill Caretaker

Determines what Biome you end with (Kill Caretaker Goal)
0
0
0
0
0
0
25
0
0
0
0
0
Goal Options (Gold Rush) [Medium]

Goal Gold for Gold Rush

Set The Current Gold Rush Gold needed (GoldRush Goal) [Must be Multiple of 50]
This is a range option.

Accepted values:
Normal range: 7500 - 20000
0
25
0
0
0
0
0
Goal Options (Hunter) [Medium]

Trophy Hunter Normal Amount

Set The Current Hunter Trophies Needed per enemy (Hunter Goal)
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Valid Hunter Targets for Hunter Goal

Determines what counts for the Hunter Goal (Hunter Goal)
25
0
0
0

How Many Boss Trophies Finished To Win?

Determines how many Boss Hunter Goals you must meet to win (Hunter Goal)
This is a range option.

Accepted values:
Normal range: 3 - 9
0
25
0
0
0
0
0

Trophy Hunter Boss Amount

Set The Current Hunter Trophies Needed per Boss enemy (Hunter Goal)
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0
Goal Options (Gauntlet) [Short]

Gauntlet Goal Stages to Victory Mission

Set The number of Stages to complete the Gauntlet (Gauntlet Goal)
This is a range option.

Accepted values:
Normal range: 5 - 10
0
25
0
0
0
0

Gauntlet Mission Generation Seed

Set a Mission Generation Seed for the Gauntlet (Gauntlet Goal)
This is a range option.

Accepted values:
Normal range: 1000 - 100000000
0
25
0
0
0
0
0

Gauntlet Goal Stages to Start With

Set The number of Stages you start with unlocked (Gauntlet Goal)
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

Enable Gauntlet Starter Kit (Balanced Starting Stats)

Adds some additional starting stats in Gauntlet Mode to Balance the early game (Gauntlet Goal). Turn this off for added difficulty.
0
25
0
Difficulty Options

Progression Lock Difficulty

Determines how high the progressive check locks are for each sphere. (Completion by Diff LeafLover=10%, Normal=25%, Hard=33%, Lethal=50%, Karl=75%)
0
25
0
0
0
0

Starting Stats

Determine how hard your starting stats are. this also affects your maximum stats reached
0
25
0
0

Should Start with Sprinting Unlocked?

Sets whether sprinting should be possible from the start (removes some base movespeed checks)
25
0
0

Chosen Starting Class

Set you starting class
0
0
0
0
0
25
0
Optional Features

Enable / Set Weapon Randomization

Set Weapons randomization Style (Fully Random disables Starting Weapon Choices)
0
25
0
0

Chosen Starting Primary Weapon

Set you starting primary weapon. (Make sure its for your starting class)
25
0
0
0
0
0
0
0
0
0
0
0
0

Chosen Starting Secondary Weapon

Set you starting secondary weapon. (Make sure its for your starting class)
25
0
0
0
0
0
0
0
0
0
0
0
0

error_cube_checks

Sets the number of checks to be Error cubes (Defaults to 10)
This is a range option.

Accepted values:
Normal range: 0 - 25
0
25
0
0
0
0
0

Enable Traps

Turns on/off Trap Items
0
25
0

Enable Minigame Locations

Turns on/off Jetty Boot as a location
0
25
0

minigame_num

Sets the high score needed for all the Minigame Locations (in increments of 5)
This is a range option.

Accepted values:
Normal range: 20 - 100
0
25
0
0
0
0
0

Enable Machine Event Locations

Turns on/off Machine Events as a location
0
25
0
AP Coin Shop Options

Average Coin Shop Prices

Set the avg coin shop price. This will determine the cost of APCoin Shop Items in game.
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0

AP Coin Shop Item Count

Set the amount of items to be in the APCoin Shop.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Gold to APCoin Conversion Rate

Set the value of Gold Gathered to APCoin Conversion Rate. For example setting this to 100 would mean 100x gathered gold gets you 1x APCoin.
This is a range option.

Accepted values:
Normal range: 5 - 500
0
25
0
0
0
0
0

Beer Materials to APCoin Conversion Rate

Set the value of Beer Materials to APCoin Conversion Rate. For example setting this to 5 would mean 5x gathered beer materials gets you 1x APCoin.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0
Deathlink Options

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Should Deathlink Kill All Players?

Sets whether deathlink will kill all palyers, or just a single dwarf at random (in multiplayer)
0
25
0

Should Deathlink Only Send On Mission Failure?

Sets whether deathlink will send only on Mission Failure (instead of dwarf death)
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.