Deep Rock Galactic

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal of the Run

Set The Current Run Goal [Working Options = haz5_caretaker (default), goldrush, hunter (Not Yet Functional!)]
25
0
0
0

Set Max Hazard for All Objectives

Determines how high the highest generated hazard level will be for objectives.
0
0
25
0

Goal Gold for Gold Rush

Set The Current Gold Rush Gold needed (if that's your goal)
This is a range option.

Accepted values:
Normal range: 7500 - 20000
0
25
0
0
0
0
0

Trophy Hunter Goal Amount

Set The Current Hunter Trophies Needed per enemy (if that's your goal) [Bosses need 1/10]
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Valid Hunter Targets for Hunter Goal

Determines what counts for the Hunter Goal (if that's your goal)
25
0
0
0
Difficulty Options

Progression Lock Difficulty

Determines how high the progressive check locks are for each sphere. (Completion by Diff LeafLover=10%, Normal=25%, Hard=33%, Lethal=50%, Karl=75%)
0
25
0
0
0
0

Starting Stats

Determine how hard your starting stats are. this also affects your maximum stats reached
0
25
0
0

Chosen Starting Class

Set you starting class
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Should Deathlink Kill All Players?

Sets whether deathlink will kill all palyers, or just a single dwarf at random (in multiplayer)
0
25
0
Optional Features

error_cube_checks

Sets the number of checks to be Error cubes (Defaults to 10)
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0

Enable Traps

Turns on/off Trap Items
0
25
0

Enable Minigame Locations

Turns on/off Jetty Boot as a location
0
25
0

minigame_num

Sets the high score needed for all the Minigame Locations (in increments of 5)
This is a range option.

Accepted values:
Normal range: 20 - 100
0
25
0
0
0
0
0

Enable Machine Event Locations

Turns on/off Machine Events as a location
0
25
0
AP Coin Shop Options

Average Coin Shop Prices

Set the avg coin shop price. This will determine the cost of APCoin Shop Items in game.
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0

AP Coin Shop Item Count

Set the amount of items to be in the APCoin Shop.
This is a range option.

Accepted values:
Normal range: 0 - 40
0
25
0
0
0
0
0

Gold to APCoin Conversion Rate

Set the value of Gold Gathered to APCoin Conversion Rate. For example setting this to 100 would mean 100x gathered gold gets you 1x APCoin.
This is a range option.

Accepted values:
Normal range: 5 - 500
0
25
0
0
0
0
0

Beer Materials to APCoin Conversion Rate

Set the value of Beer Materials to APCoin Conversion Rate. For example setting this to 5 would mean 5x gathered beer materials gets you 1x APCoin.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0
Extra Options

Locations to Remove

Removes locations from the placer. Will make upper power cap lower, can make victory much more difficult.
This is a range option.

Accepted values:
Normal range: 0 - 150
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.