Die in the Dungeon

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

How the multiworld is completed. Difficulty: finish a run on Goal Difficulty. Characters: finish a run with Goal Character Count different characters.
25
0
0

Goal Difficulty

Difficulty required to complete the run and win the multiworld. D0 is the easiest setting and has no vanilla achievement — the client sends the check when any run is won.
0
25
0
0
0
0
0
0
0
0

Goal Character Count

How many different characters must finish a run when Goal is Characters. Cinder, Lisver, Nera, and Mango each count once. Unused when Goal is Difficulty.
This is a range option.

Accepted values:
Normal range: 1 - 4
0 ❌
25 ❌
0
0
0
0

Include Endless Locations

Include Endless Mode loop locations in the location pool.
25
0
0

Include Extra Difficulty Locations

Include clear locations for difficulties above the goal (up through D8).
0
25
0

Death Link

When enabled, dying in a run sends a DeathLink to other players.
0
25
0

Unlock All Characters

Start with every character unlock item already in your inventory. When off (default), only the slot's starting character is free. Cinder / Lisver / Mango / Nera each need their Archipelago unlock item if they are not that starter — the game's own achievement unlocks are not required.
25
0
0

Randomize All Dice

Shuffle which dice unlock each dice-related Archipelago item grants.
25
0
0

Randomize All Relics

Shuffle which relic unlock each relic Archipelago item grants.
25
0
0

Randomize All Potions

Shuffle potion unlocks and in-run potion rewards.
25
0
0

Random Starting Character

The starting character is chosen when the multiworld is generated and locked for the whole seed. That character is playable from the start. Everyone else — including Cinder — needs their Archipelago unlock item unless Unlock All Characters is on.
25
0
0

Random Starting Relic

Pick a random starting relic from the available initial relic options.
25
0
0

Shop Check Count

How many general shop purchases are Archipelago checks. Each one is sent by buying an offer in a shop, so a higher count means more of the run's shopping is checks.
This is a range option.

Accepted values:
Normal range: 0 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Remove Cursed Relics

Remove cursed relics from the multiworld completely. They are not placed as items or obtain checks, never appear as rewards or shop stock, and received cursed relic items are discarded instead of granted.
25
0
0

Unique Character Checks

Duplicate progression and shop checks per playable character. Beating a boss or buying from a shop as Cinder is a different check from doing so as Lisver, Nera, or Mango. Obtaining a die, relic, or potion is still one shared check.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.