Divinity Original Sin 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Determines what constitutes a victory. These will determine the length of the game and thus what items and locations are available Escape Reaper's Eye: Goal is to defeat Alexandar and board the Lady Vengeance and escape Reaper's Eye. All items and locations will be limited to the Merryweather and Reaper's Eye. Leave Reaper's Coast: Goal is to master source and leave Reaper's Coast. All items and locations will be limited to the Merryweather, Reaper's Eye, Lady Vengeance, and Reaper's Coast. Escape The Nameless Isle: Goal is to escape The Nameless Isle after Dallis sabotages your ascension. All items and locations will be limited to the Merryweather, Reaper's Eye, Lady Vengeance, Reaper's Coast, and The Nameless Isle. Defeat Braccus Rex: Goal is to defeat the final boss and complete the game. All items and locations are included. Reaper's Eye Hit List: Goal is to kill a defined group of enemies set in the following option. Hits limited to Reaper's Eye. Reaper's Coast Hit List: Goal is to kill a defined group of enemies set in the following option. Hits limited to Reaper's Eye and Reaper's Coast. The Nameless Isle Hit List: Goal is to kill a defined group of enemies set in the following option. Hits limited to Reaper's Eye, Reaper's Coast, and The Nameless Isle. Arx Hit List: Goal is to kill a defined group of enemies set in the following option. All hits are allowed.
25
0
0
0
0
0
0
0
0

User Defined Hit List

If a hit list is set as a goal, select which kills are required to complete the goal. Enemies selected that aren't available in the acts selected will be ignored Reaper's Eye: Kniles the Flenser, Windego, Voidwoken Deep-dweller, Radeka the Witch, Bishop Alexandar Reaper's Coast: Lamenting Abomination, Alice Alisceon, Harbinger of Doom, The Eternal Aetera, "Ghalann, Scion of the Elves", Ryker, Mordus The Nameless Isle: The Great Guardian, Source Titan Arx: Loic the Immaculate, Voidwoken Bloodfury, Kraken, Sanguinia Tell, Karon, Isbeil, Thorny Suncaller, Lord Linder Kemm, Adramahlihk, Contaminated Horror, Braccus Rex

Act 1 Keys

Sets the number of Reaper's Eye Keys needed to leave Reaper's Eye. Setting it to 0 will allow leaving Reaper's Eye with no keys. Recommended is 5.
This is a range option.

Accepted values:
Normal range: 0 - 40
0
25
0
0
0
0
0

Act 2 Keys

Sets the number of Reaper's Coast Keys needed to leave Reaper's Coast. Setting it to 0 will allow leaving Reaper's Coast with no keys. Doesn't do anything if goal doesn't include act. Recommended is 10.
This is a range option.

Accepted values:
Normal range: 0 - 109
0
25
0
0
0
0
0

Act 3 Keys

Sets the number of The Nameless Isle Keys needed to leave The Nameless Isle. Setting it to 0 will allow leaving The Nameless Isle with no keys. Doesn't do anything if goal doesn't include act. Recommended is 1.
This is a range option.

Accepted values:
Normal range: 0 - 13
0
25
0
0
0
0
0

Act 4 Keys

Sets the number of Arx Keys needed to leave Arx. Setting it to 0 will allow leaving Arx with no keys. Doesn't do anything if goal doesn't include act. Recommended is 4.
This is a range option.

Accepted values:
Normal range: 0 - 31
0
25
0
0
0
0
0

Region Barriers

When enabled, barriers blocking off certain region will be present. The only way to remove these barriers is to find their corresponding region unlock. The following regions blocked by barriers are: Reaper's Eye: Fort Joy, The Hollow Marshes, North-east Reaper's Eye. Reaper's Coast: Driftwood, Stonegarden, Reaper's Bluffs, Cloisterwood, The Meadows, The Cullwoods, Paradise Downs, The Blackpits, Bloodmoon Island. The Nameless Isle: None (it's a really short act). Arx: Arx, Tomb of Lucian.
25
0
0

ContainerSanity

When enabled, opening a container will send a check. Chests Only: Only proper chests will be added as checks. Adds 67/194/262/367 checks. Everything: If it's a container that can be looted, it's a check. Adds 842/2670/2988/4962 checks. The check will also be sent out if the container is destroyed.
25
0
0
0

Random Class Skill Pool Extension

A new class named "Random" can be chosen, and will have a random set of three starter skills as well as a random origin source skill and a random race skill. Enabling this setting will expand the pool of skills this class can have to non-starter skills. The appropriate combat ability points to cast the skill will be given. This often leads to characters starting with large amounts of combat ability points. Non-origin source skills will never be in the skill pool.
25
0
0

Enable Level Teleport

When enabled, an item called "Level Teleport" will be given to you. This item will allow you to teleport to regions you have visited previously. !!!WARNING!!! This item is still in development, and it breaks a lot of things upon using. This setting is more here if you want to screw around with it. This item will prove useful for going back to previous regions to get checks without having to load an older save and redo stats/equipment/skills ect. After you use this item, it is HIGHLY recommended to load a save that was before you used it for now.
25
0
0

Deathlink

If a player with this setting dies, all who also have this setting dies.
25
0
0

Deathlink Receive Style

This determines if the entire party dies, or only one party member dies when receiving a deathlink. Need to have deathlink enabled to do anything. Party: The whole party dies when receiving a deathlink. Random: One random party member dies when receiving a deathlink. Player Controlled: Kills the currently controlled character when receiving a deathlink.
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0
0
0

Deathlink Send Style

This determines whether a deathlink is sent out on a full party wipe or a singular party member's death. Needs to have deathlink enabled to do anything. Party: A deathlink is sent out when the full party dies. Singular: A deathlink is sent out when a single party member dies.
25
0
0

Sync Options

This setting changes when the game will receive items from the Archipelago server. On Spell: A custom spell called "Sync Archipelago" will be given to you, and casting it will claim all unclaimed Archipelago items. Normally: You will claim items as they get sent to the server. This is mainly to avoid receiving items that encumber you in combat.
0
25
0

Trap Chance

Enables and sets the percent of filler items that will be replaced with traps. These traps give a random status effect for either 1 turn (minor), 2 turns (moderate), 3 turns (severe). Not recommended if using on spell sync option.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Style

Determines if a trap applies its status to all party members or one random party member. Does nothing if traps aren't enabled.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.