Dome Keeper

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


General

Progression type

The type of progression you want to play with.
0
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Trap wave shortener

The amount of trap items that shorten your current wave cooldown.
This is a range option.

Accepted values:
Normal range: 0 - 15
25
0
0
0
0
0
Relic hunt - General

Dome

What Dome do you wish to play with.
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0
0
0
25

Keeper

What Keeper do you wish to play with.
0
0
25

Dome gadget

What Dome gadget do you wish to play with.
0
0
0
0
25

Map size

What map size do you wish to play with.
0
0
0
25
0

Difficulty

What difficulty do you wish to play with.
0
0
25
0
0

Mining everything goal

You can only claim victory if you mined every single tile of the map
25
0
0
Relic hunt - Items amount

Drill upgrades

The amount of drill upgrades (when playing engineer) in the item pool. It is not recommended to go lower than 6~7 on large/huge maps.
This is a range option.

Accepted values:
Normal range: 5 - 10
0
25
0
0
0
0
0

Kinetic spheres upgrades

The amount of kinetic spheres upgrades (when playing assessor) in the item pool. It is not recommended to go lower than 6~7 on large/huge maps.
This is a range option.

Accepted values:
Normal range: 5 - 10
0
25
0
0
0
0
0

Sphere lifetime upgrades

The amount of sphere lifetime upgrades (when playing assessor) in the item pool.
This is a range option.

Accepted values:
Normal range: 4 - 15
0
25
0
0
0
0
0

Droneyard drone upgrades

The amount of droneyard drone upgrades (when using the droneyard) in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Extra cobalt items

The amount of extra cobalt added in the item pool as filler items.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Extra water items

The amount of extra water added in the item pool as filler items.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Extra iron items

The amount of extra iron added in the item pool as filler items.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0
Guild assignments

Challenge mode

Progression locations are flagged as progression in challenge mode instead of regular.
25
0
0

Water rewards

How many iron rewards are replaced with starting water.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Cobalt rewards

How many iron rewards are replaced with starting cobalt.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

First assignment

The first assignment you want to start with.
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25

Assignment completion amount

How many guild assignments you have to clear to clear the world.
This is a range option.

Accepted values:
Normal range: 1 - 16
0
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.