Donut County

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Goal area

The game will goal upon entering Aftermath. - bossfight: Unlock and complete the Boss Fight level to unlock Aftermath - aftermath: Quadcopter Pieces directly unlock Aftermath
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Total pieces

How many Quadcopter Pieces to add to the item pool. There may be fewer than this depending on the number of free locations. See the note on the game info page about `start_inventory` behavior.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
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0
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% pieces required

Percentage of total Quadcopter Pieces that need to be collected to unlock the goal area.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
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0
0
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Pieces unlock levels

Start with a single area unlocked, Quadcopter Pieces progressively unlock more areas in a shuffled order. **Likely to cause generation errors.**
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Item Options

Levels

Require items to be able to access each level. Add a level to `start_inventory` so you can do something at the start of the game. (20-21 items) **Likely to cause generation errors.**
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Hole effects

- off: Hole contents always have effects. - global: Require an item to have effects from hole contents. (1 item) - split: Require items to have effects from each individual type of hole contents. (5 items)
0
0
25
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Catapult

- off: Catapult is always available. - global: Require an item to use the catapult. (1 item) - split: Require items to launch specific kinds of object. (11 items)
0
25
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Texting

Require an item to be able to send text messages. (1 item)
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Location Options

Achievements

Location for each non-postgame achievement. (16 locations)
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Buy catapult

Location when purchasing the catapult. (1 location)
25
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Snake danger

Ranger Station snake danger is randomized. (4 locations, 4 items)
25
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Salt & pepper

Cat Soup shakers will give locations, Progressive Salt & Pepper unlock progression. (5 locations, 5 items)
25
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Trash Options

Filler Weights

If there's too many locations, add some filler! - filler: Does (basically) nothing. - concrete_trap: Disables your hole for a short period. - depths_trap: Takes you 999ft below Donut County for a random cutscene.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.