Dragon Warrior

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Archipelago Options

LevelSanity

Makes level-ups location checks. This adds between 1-29 checks depending on on the LevelSanity Range option below.
0
25
0

LevelSanity Range

How many level-ups are included as location checks. Levels after 10 have the magic key in logic to prevent a tedious early grind.
This is a range option.

Accepted values:
Normal range: 2 - 30
0
25
0
0
0
0
0

SearchSanity

Adds search spot items as location checks. This adds 3 checks.
0
25
0

ShopSanity

Buying a piece of equipment sends a location check instead of buying it. Adds progressive equipment items instead. This adds 13 checks. This option overrides and disables the randomized equipment shops option below.
25
0
0

MonsterSanity

Killing a monster for the first time sends a location check. This adds 40 checks. This option overrides and disables the random monster zones option below.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Random Options

Randomize Growth

Player statistical growth at each level will be randomized.
25
0
0

Random Map

The overworld map will be randomly generated. Stairs leading to other maps (Tantegel Basement, Garin's Grave) are also shuffled. Note that this is currently an experimental option! If you roll an unwinnable seed please let the developer know.
25
0
0

Random Map Size

Sets the size of the randomly generated map.
25
0
0
0

Random Spell Learning

The order and level you learn spells will be random.
25
0
0

Random Weapon Shops

The weapons available in each shop will be randomized. Overriden and disabled by Shopsanity option above.
25
0
0

Random Weapon Prices

The prices of weapons in shops will be randomized.
25
0
0

HealHurt Before More

HEAL must come before HEALMORE; HURT before HURTMORE. This option only does something if you have Random Spell Learning on
25
0
0

Random XP Requirements

Experience requirements for each level will be randomized
25
0
0

Random Monster Abilities

Monster spells and abilities will be randomized
25
0
0

Random Monster Zones

Monster encounters in each zone will be randomized
25
0
0

Random Monster Stats

Monster strength, agility, and HP will be randomized
25
0
0

Random Monster XP & Gold

The XP and GOLD gained from monsters will be randomized
25
0
0

Make Random Stats Consistent

This makes the random stats, XP, and GOLD consistent with one another
25
0
0
Challenge Options

Scared Metal Slimes

Metal Slimes will always have a chance to run
25
0
0

Scaled Metal Slime XP

Metal Slime XP will depend on your current level
25
0
0

No Hurtmore

You will never learn HURTMORE. Monsters can still have it. This only works with Randomized Spells on
25
0
0

Only Healmore

Never learn any spell other than this. This only works with Randomized Spells on
25
0
0

No Numbers

No numbers will be visible until the Dragonlord fight
25
0
0

Invisible Hero

Your sprite will be invisible
25
0
0

Invisible NPCs

All NPCs will be invisible
25
0
0

Bonk Damage

Bonking into walls will deal damage!
25
0
0
0
0
0
0
0
QOL Options

Enable Menu Wrapping

This enables cursor wrapping in menus
0
25
0

Enable Death Necklace

Equipping the death necklace will give +10AP and -25% HP
0
25
0

Enable Torches in Battle

Torches and Fairy water can be thrown at monsters
0
25
0

Repel in Dungeons

Enables REPEL to work in dungeons
0
25
0

Permanent Repel

REPEL will always be active
25
0
0

Permanent Torch

At least a 3x3 area will always be lit in dungeons
25
0
0

Fast Text

All text will progress much faster
25
0
0

Speed Hacks

Various aspects of the game will be much faster
25
0
0

Summer Sale

All weapons and armor 35-65% off!
25
0
0

Levelling Speed

Determines how fast you level up
0
25
0
0

Level 1 Radiant

If spells are randomized, makes sure the hero always knows Radiant. Overrides 'Only Healmore'
25
0
0

Level 1 Repel

If spells are randomized, makes sure the hero always knows Repel. Overrides 'Only Healmore'
25
0
0

Easy Charlock

Make it slightly easier to run from high level monsters
25
0
0

Modern Spell Names

Use spell names from more recent DQ releases
0
25
0

Skip Original Credits

Skip the original credits and go straight to stat scroll
25
0
0

Return Escapes

Return can be used in battle for a guaranteed escape
25
0
0

Return to Town

Wings and Return send you to the last place you saved or used an inn at
25
0
0

Warp Whistle

The Fairy Flute will work as a warp whistle outside of battle, cycling between places you saved or used an inn at
25
0
0

Levelup Refill

Have HP and MP refilled afater levelling up
25
0
0

Ascetic King

King Lorik will let the player keep their hard-earned gold upon dying.
0
25
0

Run Mechanics

Change how a successful run is determined. DW 1: Vanilla run mechanics Safer DW 1: Vanilla run mechanics, 4th run attempt guaranteed DW 2: 2/3 chance to run away at every attempt DW 4: 1st attempt: 50%, 2nd attempt: 50%, 3rd attempt: 75%, 4th attempt, 100%
25
0
0
0
0

Charlock Inn

Make the final dive easier by having a comfy bed and breakfast at the Dragonlord's
25
0
0

DL1 Crits

Allow excellent moves against the Dragonlord's 1st form
25
0
0

DL2 Crits

Allow excellent moves against the Dragonlord's 2nd form
25
0
0
Other Options

Shuffle Music

Music in each area will be randomized
25
0
0

Disable Music

This disables the game music in most situations
25
0
0

Show Death Counter

The stats window will also have a death counter
25
0
0

Disable Spell Flashing

Prevents the screen from flashing when you cast spells
25
0
0

Disable Red Flashes

Prevents the screen from flashing when walking on damage tiles
25
0
0

Noir Mode

It's all black and white baby!
25
0
0

Magic Herbs

Make herbs refill MP rather than HP
25
0
0

Normal Flute Speed

If Speed Hacks is on, the Fairy Flute music will not be sped up
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.