Dungeon Defenders

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Boss Maps Required

Number of different boss maps to complete. Repeated clears count once.
This is a range option.

Accepted values:
Normal range: 1 - 14
0 ❌
25 ❌
0 ❌
0
0
0
0

Boss Rush Difficulty

None
0
0
25
0
0
0
0

Loot Roll Multiplier

Roll more candidates and keep the best, using the same loot tables.
25
0
0
0
0
0

Tavern Themes

Open the upstairs tavern theme selector and shuffle 9 cosmetic theme unlocks into filler. Jester and Halloween are excluded. Requires all four Lost Eternia Shards DLC parts to play this seed. The original tavern remains available.
25
0
0

Trap Percentage

Percentage of ordinary filler rewards replaced by traps. Zero disables traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Enabled Traps

Choose traps that replace filler. Ready or Not skips a build phase after a completed wave; other traps wait for combat.

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

DeathLink Mode

Choose hero death or crystal destruction when DeathLink is enabled.
25
0
0

Hero Skin Items

Hero skins as items. Selected heroes only; DLC ownership required.
25
0
0

Hero Skins Unlocked

Hero skins available from the start. Selected heroes only; DLC ownership required.
25
0
0

Extra Campaign Maps

Choose bonus maps for Crystalline Dimension or Boss Rush.

Crystalline Dimension Difficulty

Required difficulty for the four Shards maps and Crystalline Dimension.
0
25
0
0
0
0
0

Crystalline Dimension Unlock

Choose how Crystalline Dimension is unlocked.
25
0
0

Shopsanity

Add 27 purchases alongside the normal tavern shop. Categories open after completing 3, 5, and 7 different campaign maps on any difficulty. A Crystalline Dimension goal adds 9 Platinum purchases after 12 different campaign maps, costing 5/10/20 million mana per column.
0
25
0

Random Gear Pets

Allow random gear rewards to include pets, using tavern-shop scaling.
25
0
0

Progressive Defense Units

Add six items that each grant 5 extra defense units, up to 30. No Towers Allowed always stays at 0 defense units.
25
0
0

Check Density

Choose every wave, milestone waves and victories, or victories only.
25
0
0
0

Active Heroes

Choose 2-16 heroes. DLC ownership is still required. apprentice, squire, huntress, monk, adept, countess, ranger, initiate, barbarian, series_ev, summoner, jester, hermit, gunwitch, warden, guardian. Include at least one builder. Counterparts may be selected together.

Skill Shuffle

Skill shuffle randomizes the ability and defense pool of all enabled heroes. For example a squire can end up with an apprentice tower.
25
0
0

Skill Shuffle Mode

Separate: hero abilities and defenses are shuffled separately from each other. Mixed: any ability/defense can be put in either ability/defense slot
25
0
0

Map Unlock Placement

Local keeps map items in your DD1 campaign. Global allows them in other players' worlds too.
0
25
0

Campaign Check Difficulties

Choose any combination of easy, medium, hard, insane, nightmare, ruthless. Higher clears count for selected lower difficulties.

Survival Checks

Add survival checks on enabled campaign maps except Crystalline Dimension.
25
0
0

Survival Check Difficulty

None
0
25
0
0
0
0
0

Last Survival Check Wave

Give one check per survival wave from 1 through this wave.
0
0
25
0
0
0

Challenge Checks

Add checks for the 12 campaign-map challenges. This is required for the Challenges goal.
25
0
0

Challenge Check Difficulty

None
0
25
0
0
0
0
0

Progressive Difficulty

Unlock difficulties progressively above starting_difficulty. Include campaign checks at or below your starting difficulty.
25
0
0

Starting Difficulty

Starting difficulty with progressive difficulty enabled. Lower difficulties are also unlocked.
0
25
0
0
0
0
0

Survival Unlock

With survival_checks enabled, add three Survival area items, four maps each. Ignored when survival_checks is false. The campaign map must also be unlocked.
0
25
0

Challenge Unlock

Challenges have three area items, four maps each, independent of campaign map unlocks.
25
0
0

Completion Goal

Choose the completion goal.
25
0
0
0
0

Challenges Required

Number of different challenge victories required for the challenges goal.
This is a range option.

Accepted values:
Normal range: 1 - 12
25 ❌
0 ❌
0
0
0
0

Challenge Goal Difficulty

None
0
25
0
0
0
0
0

Maps Required for The Summit

Campaign victories required to unlock The Summit.
This is a range option.

Accepted values:
Normal range: 1 - 11
0 ❌
25 ❌
0
0
0
0

Summit Unlock Difficulty

None
0
25
0
0
0
0
0

Summit Goal Difficulty

None
0
0
25
0
0
0
0

Experience Multiplier

Multiply normal experience after the game's bonuses.
25
0
0
0
0
0
0

Level Catch-Up Multiplier

Heroes below your highest unlocked hero gain experience faster until they catch up.
25
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.