Fall Guys

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Final Round Tickets Required

Number of Final Round Tickets required before a final-round win can complete the goal.
This is a range option.

Accepted values:
Normal range: 1 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Final Round Tickets In Pool

Number of Final Round Tickets in the item pool. Must be at least the ticket goal.
This is a range option.

Accepted values:
Normal range: 1 - 50
0 ❌
25 ❌
0
0
0
0

DeathLink

Share local eliminations. Received DeathLinks block checks until the next map loads. Override during play with /deathlink on or /deathlink off.
25
0
0

Qualifysanity Checks

Total sequential qualification checks. Fractional capacities round down to whole checks.
This is a range option.

Accepted values:
Normal range: 75 - 750
0 ❌
25 ❌
0 ❌
0
0
0
0

Race Round Checks

Include race round checks and their required crown item.
25
0
0

Survival Round Checks

Include survival round checks and their required crown item.
25
0
0

Points Round Checks

Include points round checks and their required crown item.
25
0
0

Logic Round Checks

Include logic round checks and their required crown item.
25
0
0

Team Round Checks

Include the thirteen team round checks and one Teamwork Crown progression item.
25
0
0

Final Rounds Checks

Include qualification checks for the selected final maps.
25
0
0

Final Round Maps

Final maps to include when Final Rounds Checks is enabled. Remove names to disable specific maps.
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.