Final Fantasy XIII-2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Shuffle Historia Crux

Allow randomization of the Historia Crux (entrance rando)
0
25
0

Allow DLC Items

Allow DLC items in the pool (requires additional DLC Restoration mod)
25
0
0

Fully Remote Items

Have Archipelago handle excluded locations instead of filling them locally.
0
25
0

Allow DLC Locations

Allow DLC locations to be in scope for Crux randomisation
25
0
0

Crux fixed start

When using Shuffle Historia Crux, whether or not the starting location(s) should be fixed to be: - 0: None - 1: Bodhum 3AF - 2: Bodhum 3AF -> Bresha 5AF Note that when Allow DLC Locations is also enabled, the 3 DLC locations will be randomised and connected to the initial location even if it is fixed here. This option is recommended if not using enemy/boss randomisation at the point of converting the AP generated seed data into the rando modpack.
25
0
0
0

Win Condition

In addition to reaching the end of Academia 500AF, extra conditions can be placed which will prevent you from accessing the final bosses until they are completed. - 0: No additional checks - 1: Fragment Hunt - A minimum number of fragments will be required
25
0
0

Fragment Hunt Count

If the win condition is set to "Fragment Count" this controls how many fragments are required NOTE: Currently game logic does not take this into account at all, so UT may falsely report "Go Mode" when you do not have enough fragments. Until more (or at least most) of them are in the pool this will likely not be resolved. Sorry :)
This is a range option.

Accepted values:
Normal range: 0 - 160
25 ❌
0 ❌
0
0
0
0

Require Final Bosses for victory

If disabled, victory will be granted once whatever win condition check is cleared at the end of Academia 500AF. If enabled, the final bosses must be defeated to win the seed.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.