Freedom Planet 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Chapter Unlocks

Determines how stages should be unlocked. Individual = Stages unlock in sets, based on their grouping in the Adventure Mode. Progressive = Stages unlock in sets in a set order. Open = Stages unlock individually, without their Star Card requirements.
0
25
0
0

Filler Star Cards

Allow extra Star Cards to be added as Filler Items.
25
0
0

Filler Time Capsules

Allow extra Time Capsules to be added as Filler Items.
25
0
0

Enable Item Chests

Makes opening chests into checks, adding 82 locations.
0
25
0

Enable Chest Tracers

Enables the drawing of arrows that point to any unopened chests in the level (can be toggled with F9 or Select).
0
25
0

Enable Chest Tracer Items

Locks each stage's chest tracer behind an item, either globally or per stage. If enabled, then the chests for each stage will not be logically required without the stage's tracer.
0
25
0
0

Strict Chest Locks

Require a stage's Chest Tracer to be able to open its chests at all.
25
0
0

Enable Milla's Shop

Makes buying items from Milla's shop on the level select into checks, adding 30 locations.
0
25
0

Enable Vinyl Shop

Makes buying the vinyls from the shop on the level select into checks, adding 60 locations.
0
25
0

Show Item Names in Shops

How much information about an item should be shown in the shops, Battlesphere challenge list and end of stage Star Card. Full = The item's name and flags will be shown. As will its sprite and description if one is given. Flags = The item's name (and sprite and description if one is given) will be hidden, but the AP trap/progression sprites will still be shown. Hidden = No information about the item other than the receiver will be given. Nothing = Gives no information about the item at all.
25
0
0
0
0

Milla Shop Price

The cost that the items in Milla's shop will be set to, in Gold Gems.
This is a range option.

Accepted values:
Normal range: 1 - 100
25
0
0
0
0
0

Vinyl Shop Price

The cost that the items in the Vinyl shop will be set to, in Crystal Shards.
This is a range option.

Accepted values:
Normal range: 100 - 30000
0
25
0
0
0
0
0

Enemy Sanity

Makes killing each enemy type into checks, adding 72 locations.
25
0
0

Boss Sanity

Makes killing each boss type into checks, adding 44 locations.
25
0
0

Include Extra Item Slots

Adds the unused extra item/potion slots to the item pool.
0
25
0

Trap Brave Stones

Treat negative Brave Stones as traps and auto activate them upon receiving.
0
25
0

Dangerous Time Limit

Make the Time Limit Brave Stone kill the player upon the timer running out.
0
25
0

Swap Trap Weight

Likelihood of receiving a trap that swaps the player character.
0
25
0
0
0

Mirror Trap Weight

Likelihood of receiving a trap that mirrors the stage for thirty seconds.
0
25
0
0
0

Pie Trap Weight

Likelihood of receiving a trap that spawns one of Acrabelle's pies on the player.
0
25
0
0
0

Spring Trap Weight

Likelihood of receiving a trap that spawns a spring in front of the player..
0
25
0
0
0

PowerPoint Trap Weight

Likelihood of receiving a trap that locks the game to fifteen frames per second for thirty seconds.
0
25
0
0
0

Zoom Trap Weight

Likelihood of receiving a trap that zooms the screen in for thirty seconds.
0
25
0
0
0

Aaa Trap Weight

Likelihood of receiving a trap of Aaa screaming for a while.
0
25
0
0
0

Spike Ball Trap Weight

Likelihood of receiving a trap that spawns multiple spike balls moving towards the player.
0
25
0
0
0

Pixellation Trap Weight

Likelihood of receiving a trap that pixellates the screen for thirty seconds.
0
25
0
0
0

Rail Trap Weight

Likelihood of receiving a trap that turns every surface in the stage into a rail.
0
25
0
0
0

Fast Weapon's Core

Skips the actual stage of Weapon's Core and goes straight to the Bakunawa Fusion fight.
25
0
0

death_link

When you die, everyone dies. Of course the reverse is true too. If survive is enabled, then you can revive on the spot as normal.
25
0
0
0

RingLink

Whether picking up a crystal shard will also send one to other RingLink players.
25
0
0

TrapLink

Whether your received traps are linked to other players.
25
0
0

filler_traps

How many fillers will be replaced with traps. 0 means no additional traps, 100 means all fillers are traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.