GLYPHS

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Completion Requirements

Determines what ending must be reached for Archipelago to consider your game as complete. Note: This option does not affect location/item pools so you still may have to complete more of the game than you would think.
0
0
25
0
0
0
0

Starting Sword

Start the game with the sword.
25
0
0

Starting Dash

Start the game with dash unlocked.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Randomize Shop Prices

Randomizes the prices of shop items. Never exceeds 10 total.
0
25
0

Random Button Colors Percent

Percent of buttons to randomize the color of. IMPORTANT: This option is known to cause issues with the universal tracker. By enabling it, you accept that it will not be fully reliable.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

No Black Buttons

Ensures no buttons are randomized to black.
25
0
0

Enable Traps

Adds traps to the itempool
0
25
0

Trap Types

Determines what kinds of traps will be added to the item pool Valid Keys: Momentum Trap: Launches the player at a random angle John Trap: Spawns John for 1 minute Slow Trap: Slows the player down for a short period of time Screen Flip Trap: Flips the player's screen for a short period of time Dash Trap: Slows the player's dash for a short period of time

Shuffle Hats

Include hats in the item pool If enabled, hats will replace some junk items and traps If disabled, all hats will be included in starting inventory
0
25
0

Swordless Combat

Swordless combat is considered in logic. Ex: Fighting with only dash attacks
25
0
0

Assume Puzzles Solved

Logic assumes you already have the answer to all the puzzles in the game written down somewhere.
25
0
0

Wall Jumps in Logic

Considers skips utilizing wall jumps in logic.
25
0
0

Flower Puzzle in Logic

Considers skips utilizing the flower puzzle in logic.
25
0
0

Wizard Glyphstones

Determines the number of glyphstones required to trigger the wizard fight
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Wraith Requirements

Determines requirements to enter the Wraith boss room. None: Boss room can be entered without any additional items Vanilla: Boss room requires 15 silver shards Intended: Boss room requires 15 silver shards and 3 glyphstones Silver Shards: Boss room requires a configurable number of silver shards Gold Shards: Boss room requires a configurable number of gold shards Smile Tokens: Boss room requires a configurable number of smile tokens Rune Cubes: Boss room requires a configurable number of rune cubes Glyphstones: Boss room requires a configurable number of glyphstones
25
0
0
0
0
0
0
0
0

Wraith Silver Shards

The number of silver shards required to enter the wraith boss room.
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
0

Wraith Gold Shards

The number of gold shards required to enter the wraith boss room.
This is a range option.

Accepted values:
Normal range: 1 - 3
0
25
0
0
0
0

Wraith Smile Tokens

The number of smile tokens required to enter the wraith boss room.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0

Wraith Rune Cubes

The number of rune cubes required to enter the wraith boss room.
This is a range option.

Accepted values:
Normal range: 1 - 3
0
25
0
0
0
0

Wraith Glyphstones

The number of glyphstones required to enter the wraith boss room.
This is a range option.

Accepted values:
Normal range: 1 - 3
0
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.