GoldenEye 007

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Cradle: Beat Cradle. All Missions: Beat all 20.
25
0
0

Starting Mission

Which mission starts unlocked
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Add Extra Levels

Enable Aztec, Egyptian, or both
0
0
0
25
0

Objective Mode

Choose whether objectives are tracked separately per difficulty or shared across all difficulties.
0
25
0

Mission Clear Mode

Each map is one check or one check per difficulty per stage (20 locations vs 60)
0
25
0

Progressive Weapons

Makes the progression more interesting. It's like gun game, but you unlock them in order up to Golden Gun, but starting with Klobb lol
0
25
0

DeathLink

When Bond dies you die in real life
25
0
0

Trap Chance

Chance for junk to become trap (0=none 100=fuck you)
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Goldeneye Trap

Pretty self explainatory honestly...
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.