Grand Theft Auto: San Andreas

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Gameplay Options

Starting Point

Where your game begins. Anything past Los Santos requires loading the matching save file that ships with the mod - the story missions before that point are dropped from the pool entirely. Note: This option does not affect collectibles. I.e., starting in Badlands and leaving Include Tags on will keep all tags in the pool. Must be earlier than your End Goal.
25
0
0
0
0

End Goal

What mission you need to complete to finish your game.
25
0
0
0
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Tag Checks

How many of the 100 Los Santos spray tags are location checks - a random set of that size, and only the chosen ones show blips. 0 disables them.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

Snapshot Checks

How many of the 50 San Fierro snapshots are location checks - a random set of that size, and only the chosen ones show blips. 0 disables them. Ignored unless San Fierro is in scope.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0

Horseshoe Checks

How many of the 50 Las Venturas horseshoes are location checks - a random set of that size, and only the chosen ones show blips. 0 disables them. Ignored unless Las Venturas is in scope.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0

Oyster Checks

How many of the 50 oysters are location checks - a random set of that size, and only the chosen ones show blips. 0 disables them. They are statewide and underwater, so they only appear on goals that open the whole map (A Home in the Hills and later).
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0

School Medals

Which medals will send checks to the multiworld. E.g. Choosing silver will generate checks for bronze and silver medals. Off removes all four schools - driving, flying, boat and bike - from the seed.
0
0
0
25
0

Include Exports

How many lists on the San Fierro export board are location checks. Ignored unless San Fierro is in scope.
0
0
0
25
0

Include Ammu-Nation Shop

Whether Ammu-Nation purchases are location checks. Buying an item sends the check instead of giving the vanilla weapon (money is still spent).
0
25
0

Include Challenges

Whether challenges (BMX, NRG-500, Chilliad Races) are included as locations.
0
25
0

Include Stadium Events

Whether the stadium events (8-Track, Dirt Track, Blood Ring, Kickstart) are included as locations. 8-Track and Dirt Track are gated behind Max Driving Skill and Max Bike Skill respectively.
0
25
0

Include Street Races

Whether the 25 street races are included as locations, one per race won. Turning this on, will add a Street Races Unlock item to the pool which upon receiving creates the blips at any point in the game. With it off, there are no race locations, no item, and the races unlock the vanilla way.
0
25
0

Trap Percentage

Percentage of filler items that are traps (flat tires, fat CJ, wanted level, car fire).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Submission Options

Include Submissions

How submissions send checks. *Per Level*: a check for every level, fare or tier of progress. *On Completion*: a single check for finishing the whole activity.
25
0
0

Paramedic Checks

How many Paramedic levels send a check, in Per Level mode.
This is a range option.

Accepted values:
Normal range: 1 - 12
0
25
0
0
0
0

Firefighter Checks

How many Firefighter levels send a check, in Per Level mode.
This is a range option.

Accepted values:
Normal range: 1 - 12
0
25
0
0
0
0

Vigilante Checks

How many Vigilante levels send a check, in Per Level mode.
This is a range option.

Accepted values:
Normal range: 1 - 12
0
25
0
0
0
0

Taxi Checks

How many Taxi fare milestones send a check, in Per Level mode. Each milestone is 1 fare, so e.g. 3 sends checks at 1, 2 and 3 fares.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0

Burglary Checks

How many Burglary milestones send a check, in Per Level mode. Each milestone is $1000 stolen, so e.g. 3 sends checks at $1000, $2000 and $3000. 0 removes Burglary from the seed.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0

Trucking Checks

How many Trucking levels send a check, in Per Level mode. 0 removes Trucking from the seed.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

Valet Checks

How many Valet milestones send a check, in Per Level mode. The milestones are at 3, 7, 12, 18 and 25 cars, so e.g. 3 sends checks at 3, 7 and 12 cars. 0 removes Valet from the seed.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0

Pimping Checks

How many Pimping levels send a check, in Per Level mode. 0 removes Pimping from the seed.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0

Quarry Checks

How many Quarry missions send a check, in Per Level mode. 0 removes the Quarry from the seed.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0

Courier Checks

How many Courier levels send a check (Roboi's Food Mart, Hippy Shopper, Burger Shot), in Per Level mode. 0 turns courier checks off entirely, in both modes.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Gang Territory Target %

Percentage of gang territory to retake in Return to Los Santos, sending a check every 5% up to your target (so 35 sends checks at 5, 10, ... 35%). Rounded DOWN to the nearest 5%, anything below 5 turns gang territory checks off entirely, same as 0. Only appears on the End of the Line goal. In On Completion mode, sends one check at 35%.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.