Hammerwatch

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Goal

Determines the goal of the slot. Some goals are specific to certain campaigns Options starting with "Castle" are played in the Castle Hammerwatch campaign, while "Temple" options are played in the Temple of the Sun Campaign Castle All Bosses: Defeat all the bosses in Castle Hammerwatch. Escaping is NOT required Castle Escape: Find at least 12 Strange Planks, defeat Worldfire, and escape with your life Castle Plank Hunt: Find a certain number of Strange Planks in Castle Hammerwatch Temple All Bosses: Defeat all the bosses in the Temple of the Sun Temple Plank Hunt: Find a certain number of Strange Planks in the Temple of the Sun Temple Pyramid of Fear: Unlock and complete the Pyramid of Fear
0
25
0
0
0
0
0

Plank Hunt Requirement

Determines the amount of Strange Planks required to win the game for the Plank Hunt goals
This is a range option.

Accepted values:
Normal range: 1 - 25
0
25
0
0
0
0
0

Extra Plank Percentage

Determines the percentage of extra Strange Planks in the item pool For the Castle Escape goal, the required planks count is 12 For the Plank Hunt goals, the required planks count is determined by the Plank Hunt Requirement setting
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Generation

Bonus Level Location Behavior

Determines how bonus chest locations in bonus levels are handled None: Don't include any bonus chest items/locations Necessary: Include bonus level locations for any extra items in the pool All: Include all bonus chest items/locations. Extra items will replace filler items as normal
0
25
0
0

Randomize Bonus Keys

Whether bonus keys are shuffled into the pool
25
0
0

Randomize Recovery Items

Whether recovery items (such as apples and mana crystals) are shuffled into the pool
25
0
0

Randomize Temple Random Secrets

(TotS only) Whether items from random secrets (small rooms with cracked walls in the cave levels) are shuffled into the item pool
25
0
0

Randomize Peg Puzzles

Whether items from peg puzzles are shuffled into the item pool
25
0
0

Randomize Major Enemy Loot

Whether items dropped by minibosses and towers are shuffled into the item pool On: major enemy loot locations will exist using the vanilla loot drop chances All: forces all major enemy loot locations to exist and have items
25
0
0
0

Buttonsanity

Whether the effects of buttons and switches are shuffled into the item pool Normal: button/switch effects are turned into locations, so completing a button sequence or puzzle is one location Insanity: all buttons/switches will be locations, regardless if the button would do anything by itself or not
25
0
0
0

Shopsanity Player 1 Class

Adds shop upgrades of this player's class to the item pool and enables items to appear in their shop All members of the same class will receive their upgrades together and will have the same items in their shops WARNING: there is normally not enough gold to purchase all upgrades. It is strongly recommended to reduce the costs of shop items so you will not have to grind excessively for gold! WARNING #2: there is no extra logic for shop upgrades! This means you could get into a situation where you are required to play much of your game with no upgrades. Consider making shop upgrades local if you're playing in a larger multiworld
25
0
0
0
0
0
0
0
0
0

Shopsanity Player 2 Class

Adds shop upgrades of this player's class to the item pool and enables items to appear in their shop All members of the same class will receive their upgrades together and will have the same items in their shops WARNING: see the warnings in the Shopsanity Player 1 Class option!
25
0
0
0
0
0
0
0
0
0

Shopsanity Player 3 Class

Adds shop upgrades of this player's class to the item pool and enables items to appear in their shop All members of the same class will receive their upgrades together and will have the same items in their shops WARNING: see the warnings in the Shopsanity Player 1 Class option!
25
0
0
0
0
0
0
0
0
0

Shopsanity Player 4 Class

Adds shop upgrades of this player's class to the item pool and enables items to appear in their shop All members of the same class will receive their upgrades together and will have the same items in their shops WARNING: see the warnings in the Shopsanity Player 1 Class option!
25
0
0
0
0
0
0
0
0
0

Remove Extra Lives

Removes extra lives (Ankhs) from the item pool and replaces them with filler. Recommended to have enabled when playing with the infinite_lives or no_extra_lives modifiers
25
0
0

Key Mode

Changes the behavior of how keys interact with gates Generic: keys can be used anywhere on their respective gates (WARNING: can cause generation failures!) Act Specific: (castle only) replaces keys with versions that can only be used in a specific act Floor Master: consolidates keys on a floor into a single item that unlocks all gates of that type on an entire floor
0
25
0
0

Big Bronze Key Conversion Percent

(Castle only) What percentage of bronze keys get converted into big bronze keys, which act as 3 bronze keys each
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Extra Keys Percent

Determines the percentage of extra silver and gold keys (and mirrors in the TotS campaign) that are added to the item pool
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

Pan Fragments

(TotS only) If greater than 1 separates the pan into multiple fragments All fragments must be collected in order to purchase from the consumables merchant
This is a range option.

Accepted values:
Normal range: 1 - 5
25
0
0
0
0
0

Split Pumps Lever Mode

(TotS only) Determines if/how the pumps lever is split into multiple items If 0 or 'per_level' the pumps lever will be split into 3 items that only lower the water on a specific cave level If greater than 1 separates the pumps lever into multiple fragments All fragments must be collected in order to turn on all the pumps
This is a range option.

Accepted values:
Normal range: 0 - 5

The following values have special meanings, and may fall outside the normal range.
  • 0: Per Level
  • 1: No Split
0
25
0
0
0
0
0

Pickaxe Fragments

(TotS only) If greater than 1 separates the pickaxe into multiple fragments All fragments must be collected in order for the rocks outside the temple to be broken
This is a range option.

Accepted values:
Normal range: 1 - 5
25
0
0
0
0
0

Hammer Fragments

If not 0 makes fragile walls unbreakable without receiving a custom hammer item If greater than 1 separates the hammer into multiple fragments All fragments must be collected in order to break down fragile walls
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Trap Percent

What percentage of filler items are replaced with traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Item Weights

The relative weights of trap items in the item pool
This option cannot be modified here. Please edit your .yaml file manually.
Layout

Open Castle Portals

(Castle only) Starts the game with the specified number of portals open in the hub This starts with the prison portal and goes up to the chambers portal
This is a range option.

Accepted values:
Normal range: 0 - 4
25
0
0
0
0
0

Enable Castle Shortcut Portal

(Castle only) Enables the use of the shortcut portal at the beginning of the game. This allows early access to Prison Floor 3 before the bronze gate, preventing a potential early BK A return portal will also be placed so that the first two floors can be fully completed
25
0
0

Exit Randomization

Randomizes where level exits/portals lead. Use the /t command in-game to return to the start if you get stuck! No Boss Exits: exits to boss levels will not be shuffled All: all exits including bosses will be shuffled WARNING: This option has a moderate chance of causing generation to fail, use at your own risk!
25
0
0
0

ER Act Connection Range

Determines the maximum number of acts away levels will try to be connected to each other in exit randomization For example with an act range of 1 Prison exits will mostly only connect to other Prison exits or Armory exits
This is a range option.

Accepted values:
Normal range: 1 - 3
25
0
0
0
0
0

Exit Randomization Seed

Determines the seed for generating the exit randomization layout. If "random" the seed will be random
This option allows custom values only. Please enter your desired values below.
25

Randomize Start Location

If Exit Randomization is on, you will start the game at a random exit determined by the Start Location Act option Use the /t command in game to return if you get stuck!
25
0
0

Start Location Act

Determines the act in which you start if Randomize Start Location is on
This is a range option.

Accepted values:
Normal range: 1 - 4
25
0
0
0
0
0

Gate Shuffle

Shuffles whether gates are bronze, silver, or gold
25
0
0

Shop Location Shuffle

Shuffles the shops around so that they may be different from their normal locations
25
0
0

Enemy Shuffle Mode

Shuffles the locations of enemies, spawners, mini-bosses, and towers in each level Individual: enemies will be shuffled individually regardless of type, keeping the same ratios as vanilla Type: converts all enemies of a single type into another. For example all tier 1 bats can become tier 1 beetles Chaos: enemies will be shuffled individually regardless of type or ratio
25
0
0
0
0

Enemy Shuffle Act Range

How many acts away enemies can be shuffled to When set to 0 only enemies in the same act will be shuffled When set to 3 enemies can be shuffled to any act
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Enemy Shuffle Keep Tier

If Enemy Shuffle is on, only shuffles enemies of the same tier amongst each other
0
25
0

Treasure Shuffle

Shuffles the locations of minor treasure such as coins, crates, pots, and vegetation
25
0
0
Game Tweaks

Difficulty

What difficulty the game will be played on
0
25
0
0

Starting Life Count

How many extra lives each player will start the game with
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Portal Accessibility

(TotS only) Ensures rune keys will be placed locally on the floor they would normally appear so that hub portals are more easily accessible
0
25
0

Disable Sunbeam Damage

(TotS only) Disables sunbeam damage, removing much of the long and awkward backtracking inside the temple
0
25
0

Shuffle Shop Upgrade Categories

Shuffles the shop upgrades between different categories of shops Group: upgrades sharing the same base name (Damage 1, 2, 3, etc.) are shuffled together in the same category All: upgrades are shuffled amongst all categories, regardless of prerequisites
25
0
0
0

Minimum Shop Cost Percent

The lowest percent each shop upgrade cost can be multiplied by
This is a range option.

Accepted values:
Normal range: 0 - 500
0
25
0
0
0
0
0

Maximum Shop Cost Percent

The highest percent each shop upgrade cost can be multiplied by
This is a range option.

Accepted values:
Normal range: 0 - 500
0
25
0
0
0
0
0

Shopsanity Obfuscation

Cause the names and descriptions of trap items in shops to mimic another item in the world of the receiving player On: trap names/descriptions will mimic another item Imperfect: trap names/descriptions will mimic another item, but with subtle changes in letters/punctuation L33T: 7r4p n4m35/d35cr1p710n5 w1ll b3 1n 4ll l3375p34k OwO: twap names/descwiptions wiww be in aww owo All Mystery: instead hides ALL item names/descriptions, so none of the items will be known!
25
0
0
0
0
0
0

Balance Shopsanity Costs

Reduces the costs of items in shops based on their classifications If the item is not progression it will cost 50% as much, and filler items will cost 10% as much
0
25
0

Shopsanity Base Upgrade Assist

Various methods to make base shop upgrades more accessible Duplicate Base Upgrades: add an extra copy of each base upgrade to the item pool Swap Base Upgrades: swap base upgrades with the earliest version of its sub upgrade so you should find base upgrades first only considers Hammerwatch locations Swap Base Upgrades Experimental: like Swap Base Upgrades, but will swap with locations in ANY game. This may cause issues with other apworlds!
0
0
25
0
0

Game Modifiers

Enforces game modifiers to be set either true or false Valid modifiers are: no_extra_lives, 1_hp, shared_hp_pool, no_hp_pickups, no_mana_regen, reverse_hp_regen, infinite_lives, hp_regen, double_damage, double_lives, and 5x_mana_regen
This option cannot be modified here. Please edit your .yaml file manually.

Death Link

When anybody dies, everyone dies. This also applies to all multiplayer players within a single game This can be changed later in game in the Archipelago options menu
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.