Hollow Knight: Silksong

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options
General/Goal Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.
0
0
25
0

Game Mode

Choose Classic or Steel Soul. Steel Soul changes some checks and ends the save on death.
25
0
0

Goal

Act 1-3 require beating the chosen act, Cursed Ending is self explanatory, Flea Hunt is getting the set amount of fleas and Spelling Bee is getting every unique letter in the chosen phrase with Alphabet Rando on.
0
0
25
0
0
0
0

Spelling Bee Phrase

The word or phrase used by the Spelling Bee goal. A-Z letters, spaces, commas, periods, question marks and exclamation marks are supported. At least one letter is required. Other characters change the goal to Act 2 and do not automatically enable Alphabet Mode.
This option allows custom values only. Please enter your desired values below.
25

Bellway Access

Choose whether Bell Beast must be defeated before using Bellways.
0
25
0

Flea Hunt Count

Number of distinct AP Fleas received for Flea Hunt victory.
This is a range option.

Accepted values:
Normal range: 1 - 30
0 ❌
25 ❌
0
0
0
0

Silk and Soul Points

Wish points required for Silk and Soul for the Act 3 goal. Other goals keep the vanilla 17-point requirement. Mandatory wishes and story requirements remain unchanged. Nuu's wish does not count in logic. Values above 23 are treated as 23, or 22 in Steel Soul.
This is a range option.

Accepted values:
Normal range: 0 - 23
0 ❌
25 ❌
0 ❌
0
0
0
0

Trail's End Requirement

Choose whether Trail's End uses 14 Shakra map-stock purchases or received maps.
25
0
0
Starting Options

Starting Location

Choose your starting location and F4 destination. Alternate starts have a checkpoint immediately. Bone Bottom's F4 warp unlocks after visiting. Songclave requires an Act 2 or later goal. Randomized Ledge Grab replaces Vanilla with Bone Bottom.
25
0
0
0
0
0
0
0
0
0

Starting Crest

Choose Hornet's starting Crest when Crests are randomized. random selects one of the seven Crests.
0
0
0
0
0
0
0
25

Start With Maps

Start with every eligible map.
0
25
0

Start Fully Mapped

Start with the full world map drawn, regardless of map ownership. This does not grant map items. Use Start With Maps to receive them.
0
25
0

Automatic Compass

Always show Hornet on maps without granting or equipping Compass.
0
25
0

Location Map Markers

Show enabled, unchecked Archipelago checks on the in-game map.
0
0
0
25
0
Proficiency/Skip Options

Platforming Capability

Normal uses ordinary platforming routes. Proficient Movement allows precise inputs and advanced uses of movement abilities. Elite Ball Knowledge also includes routes marked for that setting.
25
0
0
0

Proficient Combat

Choose the preferred combat requirements settings. Off: use the normal combat requirements. Goated: lower Needle, DPS and Crafting Kit requirements by one tier and Mask Shard requirements by four fragments. Hell: bypass combat requirements including combat movement.
25
0
0
0

Damage Boost Logic

Take a hit to cross an obstacle using knockback or invulnerability. None disables these routes. Higher settings also allow easier boosts.
25
0
0
0
0

Flea Brew Jump Logic

Use Flea Brew's movement speed boost to make longer jumps. Its speed boost for the Weavenest Cindril secret room remains in logic with this option disabled. Requires Flea Brew and a crest with a usable red tool slot.
25
0
0

Red Tool Stall Logic

Use Flea Brew, Flintslate, Plasmium Phial or Voltvessels in midair to briefly delay your fall and extend a jump. None disables these techniques. Higher settings also allow easier uses.
25
0
0
0
0

Drill Crystal Pogo Logic

Take damage to create a Memory Crystal, then use Delver's Drill to gain height from it. Both tools must fit on the same owned crest. None disables this technique. Higher settings also allow easier uses.
25
0
0
0
0

Enemy Pogo Skip Logic

Use enemy pogo tricks to gain height or cross gaps beyond ordinary traversal. Normal enemy pogos remain available with this option set to None. Higher settings also allow easier tricks.
25
0
0
0
0

Crest Pogo Skip Logic

Use crest-specific pogo techniques to gain height or extend jumps. Covers pogo skips for every crest. None disables these techniques. Higher settings also allow easier uses.
25
0
0
0
0

Needle Strike Logic

Use Needle Strike stalls and crest-specific charged attacks to delay your fall, extend jumps or gain height. None disables these techniques. Higher settings also allow easier uses.
25
0
0
0
0

Sharpdart Logic

Use Sharpdart to cross gaps and extend jumps. When disabled, traversal never requires Sharpdart.
25
0
0

Scuttlebrace Logic

Use Scuttlebrace dodges to extend jumps and reach ledges. None disables this technique. Higher settings also allow easier uses.
25
0
0
0
0

Heal Stall Logic

Start binding in midair to briefly delay your fall and extend a jump. None disables this technique. Higher settings also allow easier uses.
25
0
0
0
0

Hazard Respawn Logic

Deliberately touch a hazard to return to a useful respawn point, allowing shortcuts across gaps or obstacles. None disables this technique. Higher settings also allow easier uses.
25
0
0
0
0
Randomization Options

Randomized Bell Markers

Show map markers for your Grand Gate Bells where the randomizer placed them in your world.
0
25
0

Randomized Melody Markers

Show map markers for your Threefold Melody pieces where the randomizer placed them in your world.
0
25
0

Quill Randomization

Keep Quill at Shakra's shop or mix it into the global item pool. Independent of Skill Randomization. Start Fully Mapped removes the need for Quill.
0
25
0

Compass Randomization

Keep Compass at Shakra's shop or mix it into the global item pool. Independent of Tool Randomization. Automatic Compass supplies the position marker without the tool.
0
25
0

Skill Randomization

Randomizes the 8 traversal skills in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Tool Randomization

Randomizes tools other than Compass in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Silk Skill Randomization

Randomizes the 6 Silk Skills in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Silk Soar Begone

Removes Silk Soar from runs without Act 3 areas. When Act 3 areas are included, Silk Soar stays at its vanilla shrine, even with skill randomization enabled.
25
0
0

Crest Randomization

Randomizes the 7 Crests in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Eva Reward Randomization

Randomizes Eva's two Hunter evolutions, two Vesticrests and Sylphsong. false: Eva gives her normal rewards true: mixes her rewards into the global item pool
25
0
0

Act 2 Soul Randomization

Randomizes Maiden Soul, Hermit Soul and Seeker Soul for Act 2, Cursed and Act 3 goals.
25
0
0

Old Heart Randomization

Randomizes Pollen Heart, Hunter's Heart, Encrusted Heart and Conjoined Heart for the Act 3 goal.
25
0
0

Everbloom Randomization

Randomizes Everbloom for Act 3 goals. The final Abyss route still requires the three-heart ritual and Red Memory to be completed.
25
0
0

Memento Randomization

Randomizes Mementos available for your goal. Hunter's Memento stays vanilla. Hearts follow Old Heart Randomization.
25
0
0

Materium Randomization

Randomizes Materium, Flintstone, Magnetite and Voltstone.
25
0
0

Farsight Randomization

Randomizes Farsight for Act 3 goals.
25
0
0

Bellhome Item Randomization

Randomizes Desk, Gleamlights, Bell Lacquer, Personal Spa and Gramophone.
25
0
0

Cogheart Pieces Randomization

Randomizes the three Cogheart Pieces needed to activate Second Sentinel.
25
0
0

Quest Collectible Randomization

Randomizes Grass Doll, Horn Fragment, Crown Fragment and Broodmother's Eye.
25
0
0

Miscellaneous Items Randomization

Randomizes Crawbell.
25
0
0

Twisted Bud Randomization

Randomizes Twisted Bud.
25
0
0

Flea Randomization

Randomizes the 30 Fleas in the game, including Kratt, Vog and the Huge Flea. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Crest Slot Randomization

Randomizes the 20 Crest Slots in the game. false: leaves them where they normally are true: mixes them into the global item pool If needed, filler rewards become extra Memory Lockets so every randomized slot has enough Lockets available. Native pickups stay unchanged.
0
25
0

Mask Shard Randomization

Randomizes the 20 Mask Shards in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Spool Fragment Randomization

Randomizes the 18 Spool Fragments in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Silk Heart Randomization

Randomizes the 3 Silk Hearts in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Silk Heart Logic

Places logical routes for abilities that require silk behind the acquisition of at least one Silk Heart. These include Needolin, Clawline and Silk Soar. Turning this option off may cause more frequent soft locks as you may get stuck in a location where you can't get more silk.
0
25
0

Bellway Randomization

Randomizes the 10 Bellways in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Ventrica Randomization

Randomizes the 6 Ventricas in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Map Randomization

Randomizes the 28 Maps in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Needle Upgrade Randomization

Randomizes Plinney's four Needle upgrades. false: leaves them at Plinney true: mixes them into the global item pool
25
0
0

Pale Oil Randomization

Randomizes the three Pale Oils in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Melody Randomization

Randomizes the 5 Melodies in the game: the three required to finish Act 2, Beastling Call and Elegy of the Deep. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Pin Randomization

Randomizes the 4 map-pin types in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Relic Randomization

Randomizes the 21 Relics in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Crafting Kit Randomization

Randomizes the 4 Crafting Kits in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Major Key Randomization

Randomizes Key of Indolent, Key of Heretic, Key of Apostate, White Key, Surgeon's Key, Architect's Key and Craw Summons. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Diving Bell Key Randomization

Adds a Diving Bell Key to the item pool. Repairing the Diving Bell requires this key as well as accepting the shaman's The Dark Below quest.
25
0
0

Memory Locket Randomization

Randomizes the 20 Memory Lockets in the game. If Crest Slots are randomized, using a Memory Locket will not unlock the slot for use, but whatever took its place in that slot remains its AP check. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Craftmetal Randomization

Randomizes the 8 Craftmetals in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Mossberry Randomization

Randomizes the 7 Mossberries in the game. Three are required for the Moss Druid's quest, while giving her the remaining four earns another check. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Pollip Heart Randomization

Randomizes the 6 finite Pollip Hearts in the game. They are required for Greyroot's quest in Shellwood. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Silkeater Randomization

Randomizes the 9 Silkeaters in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Tool Pouch Randomization

Randomizes the 4 Tool Pouch upgrades in the game. false: leaves them where they normally are true: mixes them into the global item pool
0
25
0

Lore Tablet Randomization

Randomizes the 38 Lore Tablets in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Frayed Rosary String Randomization

Randomizes the 19 Frayed Rosary Strings in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Rosary String Randomization

Randomizes the 4 Rosary Strings in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Rosary Necklace Randomization

Randomizes Rosary Necklaces, including wish rewards. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Heavy Rosary Necklace Randomization

Randomizes Heavy Rosary Necklaces, including wish rewards and Loddie's second pin challenge. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Pale Rosary Necklace Randomization

Randomizes the 2 Pale Rosary Necklaces in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Rosary Cache Randomization

Randomizes the 206 Rosary Caches in the game. Includes hanging Rosaries, grave markers and other one-time Rosary stashes. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Shard Bundle Randomization

Randomizes the 12 Shard Bundles in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Beast Shard Randomization

Randomizes the 7 Beast Shard upgrades in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Pristine Core Randomization

Randomizes the 2 Pristine Cores in the game. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Shell Shard Cache Randomization

Randomizes the 153 Shell Shard Caches in the game. These are the Shards found in fossils that must be hit several times. false: leaves them where they normally are true: mixes them into the global item pool
25
0
0

Journal Randomization

Randomizes the Hunter's Journal and boss journal entries. Entries that need multiple kills have separate completion checks and items. false: keeps the usual journal true: mixes journal items into the multiworld
25
0
0

Boss Credit Randomization

Adds boss checks and replaces their filler with boss credit items. Receiving a credit grants that boss's story unlocks. Items dropped by bosses follow their own randomization settings. Fight difficulty and arena exits stay with the boss you face. Act transitions still require their original fights. false: keeps the usual boss progression without extra checks true: boss credits can appear anywhere in the multiworld
25
0
0

Bell Shrine Randomization

Randomizes the 5 Judge Bell Shrines.
25
0
0

Wish Completion Checks

Adds completion checks for wishes without a separately randomized item reward. Items earned from bosses and wishes follow their own randomization settings. false: no additional wish completion checks true: fills wish completion checks from the global item pool
25
0
0

Shuffle Wish Offers

EXPERIMENTAL FEATURE, should be fine but please don't bring to syncs Shuffles supported wishes between boards and NPCs independently of Wish Completion Checks. Each wish keeps its tasks and story effects. Linked NPC follow-ups stay with their original NPCs.
25
0
0

Individual Relic Turn-ins

Make Scrounge's 15 relic and Cardinius's 6 cylinder deposits individual AP checks instead of paying Rosaries.
25
0
0

Alphabet Mode

Add Letter A through Letter Z to the item pool and hide unowned letters in game text. Text filtering only runs while the game language is English. This needs at least 26 randomized filler rewards.
25
0
0
Split/Directional Abilities

Ledge Grab Rando

Randomizes Hornet's ability to grab ledges.
25
0
0

Directional Ledge Grab Rando

Split Ledge Grab into Left and Right items. Automatically enables Ledge Grab Rando.
25
0
0

Swim Rando

Randomizes Hornet's ability to swim.
25
0
0

Bind Randomization

Randomizes Bind for healing, heal stalls and interactions that require it. Shared adds one Bind item for every crest. Per Crest adds a Bind item for each crest.
25
0
0
0

Directional Cling Grip

Split Cling Grip into Left and Right wall-clinging items with Skills set to anywhere.
25
0
0

Directional Swift Step

Split Swift Step into Left and Right items with Skills set to anywhere. Each item grants dash and sprint only in its direction. With Split Dash And Sprint enabled, three Progressive Swift Steps grant sprint in both directions first, then one dash direction chosen by the seed, then the other direction.
25
0
0

Directional Clawline

Split Clawline into Left and Right items with Skills set to anywhere.
25
0
0

Split Dash And Sprint

With Skills set to anywhere, the first Progressive Swift Step grants sprint and the second grants dash. With Directional Swift Step enabled, three Progressive Swift Steps grant sprint, one dash direction chosen by the seed then the other dash direction.
25
0
0
Costsanity

Normal Shop Prices

Randomize prices for ShopItem purchases other than maps and pins.
25
0
0
0
0
0

Bellway Prices

Randomize prices charged by Bellway toll machines.
25
0
0
0
0
0

Ventrica Prices

Randomize prices charged by Ventrica toll machines.
25
0
0
0
0
0

Bench Prices

Randomize bench unlock tolls and Underworks bench fees.
25
0
0
0
0
0

Miscellaneous Prices

Randomize Pilgrim's Rest admission and pin gallery entry fees.
25
0
0
0
0
0

Map Prices

Randomize prices for Shakra's area maps and Citadel map machines.
25
0
0
0
0
0

Pin Prices

Randomize prices for Shakra's permanent map pins.
25
0
0
0
0
0

Upgrade Prices

Randomize the two paid Needle-upgrade service prices.
25
0
0
0
0
0

Donation Prices

Randomize Rosary and Shell Shard Wish donation requirements.
25
0
0
0
0
0

Vog Hint Prices

Randomize the price of Vog's area reports.
25
0
0
0
0
0
BETA Features
Link Options

Death Link

Share deaths with other death link enabled players.
25
0
0

Death Link Cocoon

Choose how received DeathLinks affect your death cocoon and Rosaries. vanilla: Received DeathLinks replace an existing cocoon and move your carried Rosaries into the new cocoon. cocoonless: Received DeathLinks leave your carried Rosaries and any existing cocoon untouched. cocoon: The first received DeathLink can create a normal cocoon. Later received DeathLinks leave that cocoon and your carried Rosaries untouched. Your own deaths always use the normal game behavior. This option has no effect when Death Link is disabled.
0
0
25
0

Silk Link

Share only the base Spool's current Silk with other enabled Silksong players.
25
0
0

Rosary Link

Share loose Rosary gains and costs with other enabled Silksong players.
25
0
0

Shell Shard Link

Share base-pouch Shell Shard gains and costs with enabled Silksong players.
25
0
0

Knockback Link

Share hit and Stagger Trap knockback with other enabled players. Incoming impacts use their direction at normal Stagger Trap strength.
25
0
0
Miscellaneous

Early Sprint

Place sprint early when Skills are randomized. With Split Dash And Sprint enabled, only the first Progressive Swift Step is placed early. Otherwise, the early Swift Step also grants dash.
0
25
0

Vog Area Hints

Number of area reports Vog can sell. Reports count remaining progression items for any player without revealing their names and update as you complete checks.
This is a range option.

Accepted values:
Normal range: 0 - 30
25 ❌
0 ❌
0
0
0
0

Enemy Rosary Multiplier

Multiply Rosaries dropped by defeated enemies only.
0
0
25
0
0
0
0

Enemy Shell Shard Multiplier

Multiply Shell Shards dropped by defeated enemies only.
0
0
25
0
0
0
0

Faster Dialogue

Speed up ordinary NPC dialogue without skipping conversations.
0
25
0

Faster Silkheart Animation

Collect boss Silkhearts on contact. False keeps the vanilla pickup animation but skips the dream sequence.
25
0
0

Trap Disguises

Disguise traps as major items in shops, wishes and crest slots. Shop and wish icons are mirrored. Shop and crest-slot names contain small typos.
0
25
0

Trap Percentage

Percent of eligible filler items in the random pool replaced by traps. If every trap weight is zero, no traps are added.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Stagger Trap Weight

Relative frequency of Stagger Traps, zero disables them. When staggered, Hornet receives knockback but takes no damage.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Rosary Spill Trap Weight

Relative frequency of Rosary Spill Traps, zero disables them.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Darkness Trap Weight

Relative frequency of Darkness Traps, zero disables them. The screen is darkened to a small area of light around Hornet for 20 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Cursed Crest Trap Weight

Relative frequency of Cursed Crest Traps, zero disables them. Hornet is inflicted with the Cursed Crest for 90 seconds, as if she had done the Rite of Rebirth quest with Greyroot.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Muckmaggot Status Trap Weight

Relative frequency of Muckmaggot Status Traps, zero disables them. Hornet is afflicted with Muckmaggots as if she fell into Bilewater. Binding or using a bench removes them.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Naked Trap Weight

Relative frequency of 90-second Naked Traps, zero disables them. Hornet is left naked as if she were in the Slab escape sequence for 90 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Literacy Trap Weight

Relative frequency of Literacy Traps, zero disables them. Interrupts with a randomly selected passage of pre-written text. Advance each dialogue box to regain control while the action continues around you.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Shader Trap Weight

Relative frequency of Shader Traps, zero disables them. Applies a shader to the game camera with the potential shaders: Oil Painting, Grayscale
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.