Isles Of Sea And Sky

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Required Route

Main route of the game required to win. normal_ending: Awaken all 4 elementals to open the Sanctum, then get all 4 Sanctum Hits to reach the end of Sanctum secret_ending: Reach the end of Sanctum with all 120 Star Pieces in your possession mysterious_ending: Reach the end of Sanctum with all 120 Star Pieces and 30 Pyramidions in your possession. all_gems: Gather 12 of each gem type and all 14-18 obsidian.
25
0
0
0
0

Star Pieces Required

How many Star Pieces are needed to get the secret and mysterious ending
This is a range option.

Accepted values:
Normal range: 1 - 120
0 ❌
25 ❌
0
0
0
0

Required Pyramidions

How many Pyramidions are required to get the mysterious ending
This is a range option.

Accepted values:
Normal range: 1 - 30
0 ❌
25 ❌
0
0
0
0
Checks

Shuffle Gems

If enabled, gems can be found anywhere instead of their vanilla locations.
0
25
0

Shuffle Music Notes

Turn all music notes in the game into location checks. Music puzzles will be filled progressively from stoney cliffs to frozen spire.
0
25
0

Shuffle Elemental Quests

If enabled, completing a god's quests will grant a random item, and awakening the elementals will be shuffled into the item pool.
0
25
0

Shuffle Big Bell Hits

If enabled, hitting a Big Bell will grant a random item, and the bell hits will be shuffled into the item pool. You still need all 4 bell hits to break the Beast Bell Stone.
0
25
0

Shuffle Sanctum Shards Hit

If enabled, hitting the shards in Sanctum will grant a random item, and the shard hits will be shuffled into the item pool. You need all 4 shard hits to reach the end of Sanctum.
0
25
0

Shuffle Pyramidions

If enabled, Pyramidions and other Serpent Circlet puzzle rewards will be shuffled into the item pool. Adds 8 serpent lock shards, 1 serpent circlet, 30 pyramidions, 4 obsidian and 1 ancient key. The 4 Obsidian locations will not be randomized if shuffle gems is disabled.
25
0
0

Shuffle Meteorites (Experimental)

[EXPERIMENTAL] If enabled, 5 meteorites and 8 warp portal patterns will be shuffled into the item pool The meteorite location at Lost Lagoon will not be included if the serpent circlet it not in the pool.
25
0
0
Extra Checks

Enable Snakesanity

Turn all snake blocks in the game into location checks. (Snake block = Green directional block with an arrowhead on top)
25
0
0
Logic

Serpent Puzzle Memorization

If enabled, you will be expected to be able to solve serpent puzzles and shoal pattern puzzles by memory. Logic will no longer consider whether you can reach the puzzle's serpent clue. Exceptions are the shoal puzzles in A0 and A1, which are random per save file. This option does nothing if serpent circlet content is not enabled.
25
0
0

Warps In Logic

If enabled, you may be expected to use warps and other meteor quest mechanics to reach Star Tropic and Forgotten Lagoon. If Shuffle Meteorites is enabled then this is forced on.
25
0
0
QOL

Summon Phoenix Anywhere

You can summon the Phoenix in any non-overworld location by pressing: 'E', if you have the Phoenix Flute.
25
0
0

Filler Composition

Determines what items are sent as Filler, allowing you to make faster progress depending on the option selected. Default: only allows Seashells as filler. Extra Goodies: adds Ancient Keys, Star Pieces, and Gems to the filler pool. Only Goodies: replaces the entire filler pool with Ancient Keys, Star Pieces and Gems.
25
0
0
0
Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

Determines the amount of deaths you must have before a deathlink is sent to the server.
This is a range option.

Accepted values:
Normal range: 1 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0
Traps

Traps (Experimental)

[EXPERIMENTAL] When enabled, transforms filler items into traps instead.
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.