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JUMP KING QUEST Guide

JUMP KING QUEST

What is this game?

JUMP KING QUEST is a Unity (Mono, 2021.3.33f1) action game. This Archipelago world is currently a vertical slice: a minimal, single-location / single-item integration used to prove the end-to-end transport between an Archipelago server and the JUMP KING QUEST BepInEx client.

What does randomization do to this game?

Very little, by design. The slice defines:

The goal is simply to obtain the Axe.

What items and locations get shuffled?

Only the single Axe item and the single Cell Key location participate. The pool contains exactly one Axe and exactly one fillable location.

What is the goal?

Obtain the Axe. That is the world's completion condition.

Unique local commands / notes

This world is paired with the JKQ Archipelago Network Slice BepInEx plugin. In this slice the client only proves protocol/transport: it validates slot_data, can send the Cell Key check manually (with explicit confirmation), and logs any received Axe. It does not modify the JKQ inventory, progression, or save.