JUMP KING QUEST
What is this game?
JUMP KING QUEST is a Unity (Mono, 2021.3.33f1) action game. This Archipelago world is currently a vertical slice: a minimal, single-location / single-item integration used to prove the end-to-end transport between an Archipelago server and the JUMP KING QUEST BepInEx client.
What does randomization do to this game?
Very little, by design. The slice defines:
- one region path:
Menu -> The Cell(always accessible); - one location:
Cell Key(the runtime-validated Cell Key pickup); - one item:
Axe(a real JKQ weapon,item_axe), classified as progression.
The goal is simply to obtain the Axe.
What items and locations get shuffled?
Only the single Axe item and the single Cell Key location participate. The pool contains
exactly one Axe and exactly one fillable location.
What is the goal?
Obtain the Axe. That is the world's completion condition.
Unique local commands / notes
This world is paired with the JKQ Archipelago Network Slice BepInEx plugin. In this slice the
client only proves protocol/transport: it validates slot_data, can send the Cell Key check
manually (with explicit confirmation), and logs any received Axe. It does not modify the JKQ
inventory, progression, or save.