Kirby Squeak Squad

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone dies; when anyone dies, you die.
25
0
0

Goal

Win condition. beat_game: reach Gamble Galaxy and claim the Strawberry Shortcake (beat the game). chests_and_daroach: collect a set number of chests (chest_goal_count) AND beat Daroach, the Ice Island boss (the stage-6 boss).
25
0
0

Chest Goal Count

For the chests_and_daroach goal: how many chests you must collect.
This is a range option.

Accepted values:
Normal range: 1 - 119
0
25
0
0
0
0
0

Ability Acquired Checks

Add a check for the first time you use each copy ability you've received. Adds 23 ability-acquired locations (one per ability) and 23 more filler items to match. Off = no ability-use checks.
25
0
0

Starting Spray

Which spray paint Kirby owns from the start. Granted directly -- no location check is consumed for it. Pink is Kirby's default and is always available. Choose a color to also OWN that spray from the start (it shows in your collection and you can apply / re-apply it freely from the spray menu). 'none' = Pink only. Set this to 'random' in your YAML to have Archipelago pick one for you -- that's handled by AP itself, so there's no explicit 'random' option here. Unlike the old Random Starting Color, this grants the real spray instead of a cosmetic tint, so it sticks and doesn't fight the spray menu.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.