Kirby Super Star Ultra

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
General Options

Goal

Sets the goal of your world. - **Milky Way Wishes:** Defeat Marx and complete Milky Way Wishes. - **Main-Game Completion:** Complete a set of required Main Games. - **The Arena:** Complete The Arena. - **Revenge of the King:** Defeat Masked Dedede and complete Revenge of the King. - **Meta Knightmare Ultra:** Defeat Galacta Knight and complete Meta Knightmare Ultra. - **Marx Soul:** Unlock the true arena and defeat Marx Soul.
25
0
0
0
0
0
0

Required Main-Game Completions

How many main-games must be completed for the game to be considered complete. This option only applies when Main-Game Completion is set as the goal.
This is a range option.

Accepted values:
Normal range: 1 - 11
0 ❌
25 ❌
0 ❌
0
0
0
0

Required Main-Games

Which main-games are required to be completed for the game to be considered complete.

Starting Main-Game

The main-game that will be unlocked by default.
25
0
0
0
0
0
0
0
0
0
0

Included Main-Games

Which main-games should be included as locations.

Include Sub-Games

If enabled, all Sub-Games will be included as location checks. This includes Megaton Punch, Samurai Kirby, Kirby Card Swipe, Kirby on the Draw, and Snack Tracks. Sub-Games will not count towards the Main-Game Completion goal.
25
0
0
Game Settings

The Great Cave Offensive Areas

Determines how new areas are unlocked in The Great Cave Offensive Key: New areas are unlocked with progressive keys found in the pool. Four keys are required to finish the mode. Gold: Certain gold thresholds must be met before progressing into the next area. This means collecting enough treasure to reach a specified amount of gold.
25
0
0

The Great Cave Offensive Extra Keys

Determines how many extra keys are added in the pool for The Great Cave Offensive. This option only applies when Keys is selected for the area option.
This is a range option.

Accepted values:
Normal range: 0 - 3
25 ❌
0 ❌
0
0
0
0

The Great Cave Offensive Required Gold

Required amount of gold that is needed in order to complete The Great Cave Offensive.
This is a range option.

Accepted values:
Normal range: 2500000 - 9999990
0 ❌
25 ❌
0
0
0
0

The Great Cave Offensive Gold Thresholds

Percentange of the required gold required before allowing access to Crystal/Old Tower/Garden areas in The Great Cave Offensive

The Great Cave Offensive Excess Gold

Percentange of the excess gold kept within the multiworld. This option only applies if the required number of gold is less than the max.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Milky Way Wishes Mode

Determines how Marx is unlocked in Milky Way Wishes. Local: Marx is unlocked after completing the 7 main planets (Floria, Aquarius, Skyhigh, Hotbeat, Cavius, Mekkai, Halfmoon) Multiworld: Marx is unlocked after receiving 7 Rainbow Stars scattered across the multiworld
25
0
0

Milky Way Wishes Mode

[Not currently implemented] Determines how locations in Helper to Hero are determined. Off: Helper to Hero will behave like The Arena. Each win is counted as a location. Simple: Completing Helper to Hero with different helpers will send a location. Full: For each helper, each win will be counted as a location.
25
0
0
0

Foodsanity

[Not currently implemented] Adds the specified consumables to the location pool. Options are Maxim Tomato, 1-Up, and Invincibility Candy.

Essence-sanity

[Not currently implemented] Adds Copy Essence pedestals across all main-games to the location pool. This includes Dyna Blade, The Great Cave Offensive, Gourmet Race, Revenge Of Meta Knight, and Milky Way Wishes AKA Essence-Sanity.
25
0
0

Megaton Punch Levels

Adds 6 extra locations for beating a foe on each level in Megaton Punch.
25
0
0

Samurai Kirby Difficulty

Adds extra locations for beating a foe on each difficulty in Samurai Kirby.
25
0
0

Samurai Kirby Wins

How many opponents / wins can be included as progressive locations in Samurai Kirby. This option only applies if the extra locations for each difficulty is disabled.
This is a range option.

Accepted values:
Normal range: 1 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0
Trap Settings

Trap Fill Chance

Replace a percentage of filler items in the item pool with random traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Freeze Trap Weight

The chance of receiving a trap which freezes the player.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Eject Trap Weight

" The chance of receiving a trap which ejects Kirby's current ability. For Meta Knightmare Ultra, this will instead get rid of the helper if summoned. For Helper to Hero, this will instead play a short animation.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.