Kirby: Planet Robobot

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The victory condition for your game. story_star_dream: Defeat Star Dream at the end of Story Mode. story_boss_count: Defeat a set number of Story Mode bosses (see story_boss_count).
25
0
0

Story Boss Count

If Goal is story_boss_count, how many Story Mode bosses must be defeated.
This is a range option.

Accepted values:
Normal range: 1 - 6
0 ❌
25 ❌
0
0
0
0

Stickersanity

Stickersanity: add every normal Sticker as its own location (one per sticker in the album). WARNING: this adds a large number of locations and, because normal stickers are collected passively as you play, they end up available across most of the game at once. That can make for difficult or strange logic, since the generator has many always-open locations to work with and the usual sense of progression through the stickers does not apply. Turn this on only if you want that. Rare Stickers are a separate, smaller set (see rare_sticker_checks) and are on by default.
25
0
0

Rare Sticker Location Checks

Include the 35 in-stage Rare Sticker pickups as locations.
0
25
0

Open all stages

Open every normal stage in an Area as soon as you can reach the Area, so you can play them in any order. Boss doors still need their Code Cubes, and EX stages keep their own unlock rules.
0
25
0

Ability Gating

Only let Kirby keep copy abilities you've received.
25
0
0

Armor Mode Gating

Also gate copy abilities while in the Robobot Armor.
25
0
0

Death Link

When you die, everyone dies. When anyone dies, you die.
25
0
0

Kirby Color

Recolor Kirby's body. Cosmetic only chosen once at generation and baked into the patched ROM. 'pink' leaves the game stock. Textures are from the community KPR retexture pack (native Robobot format).
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.