Lethal Company

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Game Mode

Trophy Mode: To win, the player needs to collect one trophy apparatus from each moon (11 with no custom moons). Collectathon: A new rare scrap is added, called the Archipelago Chest. To win, the player must collect a certain amount of them as well as a selection of random scrap Credit Hunt: To win, the player needs to receive a specific amount of company credit items from the multiworld.
25
0
0
0

Collectathon Scrap Goal

The number of collectathon scrap you need to complete the collectathon goal
This is a range option.

Accepted values:
Normal range: 3 - 99
0 ❌
25 ❌
0 ❌
0
0
0
0

Collectathon Random Scrap

Collectathon mode: The number of random scrap required in addition to the main collectathon scrap
This is a range option.

Accepted values:
Normal range: 0 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Credit Replacement

Credit Hunt mode: Replaces the specified percent of filler items with company credits
This is a range option.

Accepted values:
Normal range: 5 - 80
0 ❌
25 ❌
0 ❌
0
0
0
0

Required Credits

Credit Hunt mode: The percent of company credits in the pool that are required to beat the game. If there are 20 credits in the pool and the player sets this to 75, then once 75% of the 20 credits, or 15 credits, are collected, they will win
This is a range option.

Accepted values:
Normal range: 10 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Location Options

Grade Locations Per Moon

The total number of grade locations generated for each moon. A grade location is completed by collecting enough scrap in one day to obtain the minimum required grade on a moon.
This is a range option.

Accepted values:
Normal range: 1 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Num Quotas

The number of quota locations to create. A quota location is completed whenever the player fulfills money_per_quota_location-worth of quota. Progress accumulates over quotas and crew wipes. Ex: If money_per_quota_location = 70 and the first quota is 120, then 1 quota location will be completed when the player fulfills their first quota. If the second quota is 200, then 3 additional quota locations will be completed when the player fulfills their second quota. 320 total quota has been fulfilled at this point, so a total of 4 quota locations are complete.
This is a range option.

Accepted values:
Normal range: 0 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Quota Checkpoint Every

How many quota locations the player must complete between each checkpoint unlock event. With the default values (num_quotas=15 and quota_checkpoint_every=3), quota locations will be grouped into five spheres with three locations each. This helps ensure that important early items are not stuck behind late quota locations. Set higher than num_quotas to disable checkpoints entirely and group all quota locations into a single sphere.
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Money Per Quota Location

The total amount of quota a player must obtain to complete each quota location For example, if money per quota location is 500, you need to reach 500 total quota for each quota location
This is a range option.

Accepted values:
Normal range: 50 - 2000
0 ❌
25 ❌
0 ❌
0
0
0
0

Scrapsanity

Enables scrapsanity, which adds locations for collecting each scrap for the first time. Warning: adds >50 locations to the randomizer
25
0
0
Item Options

Randomize Company Building

Locks the company building behind an item in the multiworld, preventing the player from routing there to sell scrap until they receive the required item
25
0
0

Randomize Scanner

Locks the scanner behind an item in the multiworld, rendering the player unable to scan until they receive it
25
0
0

Randomize Terminal

Locks the terminal behind an item in the multiworld, preventing its use until the player receive the item
25
0
0
Starting Options

Starting Moon

This is the only moon the player will have access to at the start of a multiworld. All other moons are locked until received. This can be set to any moon name, or 'randomize', which randomly selects a starting moon.
This option allows custom values only. Please enter your desired values below.
25

Starting Stamina Bars

The player begins with this many stamina bars, and the rest have to be unlocked.
This is a range option.

Accepted values:
Normal range: 0 - 4
0 ❌
25 ❌
0
0
0
0

Starting Inventory Slots

The player begins with this many inventory slots, and the rest have to be unlocked.
This is a range option.

Accepted values:
Normal range: 1 - 4
0 ❌
25 ❌
0
0
0
0
Logic Options

Grade Location Required Grade

The end-of-day grade required to complete a grade location on a moon. This option will be ignored if split_moon_grades is true.
0
0
25
0
0
0
0

Split Moon Grades

Allows the player to customize the required grade for easy, medium, and hard moons separately.
25
0
0

Easy Moon Location Grade

The end-of-day grade required to complete a grade location on an easy difficulty moon
0
0
25
0
0
0
0

Medium Moon Location Grade

The end-of-day grade required to complete a grade location on a medium difficulty moon
0
0
25
0
0
0
0

Hard Moon Location Grade

The end-of-day grade required to complete a grade location on a hard difficulty moon
0
0
25
0
0
0
0

Minimum Scrap Spawn Chance

Scrap will not contain important items or be required for the Collectathon goal if their spawn chance on an in-logic moon is less than this percentage. A value of less than 3% can significantly slow down games, while values above 6% exclude most scrap.
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Minimum Monster Spawn Chance

A bestiary entry will not contain important items if the monster's spawn chance on an in-logic moon is greater than or equal to this percentage. A value of less than 3% can significantly slow down games.
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Min Money Per Money Item

The minimum amount of money that a money item can give the player.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0 ❌
25 ❌
0 ❌
0
0
0
0

Max Money Per Money Item

The maximum amount of money that a money item can give the player. This can't be less than min_money.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0 ❌
25 ❌
0 ❌
0
0
0
0

Modify Scrap Spawns

Modifies the spawn rates and availability of scrap on every moon to reduce the chance of a player getting stuck for a long time trying to find a rare item that is blocking progression.
25
0
0

Exclude Killing

Guarantees that scrapsanity locations requiring the player to kill an enemy will not contain important items
25
0
0

Exclude Hive

Guarantees that the Hive scrapsanity location will not contain an important item
25
0
0

Exclude Egg

Guarantees that the Sapsucker Egg scrapsanity location will not contain an important item
25
0
0
Trap/Filler Weights

Money Weight

The weight of money items in the filler/trap pool. When redeemed, this item grants between min_money and max_money credits, though they don't count toward the quota.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Birthday Gift Weight

The weight of birthday gifts in the filler/trap pool. When redeemed, this item sends a random store item down in the dropship.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Strength Training Weight

The total weight of strength training items. Every item received reduces the carry weight of all scrap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Scrap Cloning Weight

The weight of clone scrap items in the filler/trap pool. When redeemed, this item duplicates a random piece of scrap in the ship.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

More Time Weight

The weight of more time items in the filler/trap pool. When redeemed, this item adds one day to the current quota (up to 9).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Less Time Weight

The weight of less time traps in the filler/trap pool. When consumed, this trap reduces the remaining time to complete the current quota by one day.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Bracken Trap Weight

The weight of bracken traps in the filler/trap pool. When consumed, this trap spawns a bracken on the current or next moon visited.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Haunt Trap Weight

The weight of haunt traps in the filler/trap pool. When consumed, this trap spawns a ghost girl on the current or next moon visited.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Protocols

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Scrap Loss

The percentage of scrap lost when the last living player dies from death link. 0 means no scrap is lost, 50 means half of the scrap in the ship is lost, 100 means all scrap is lost. This option does not preserve scrap if the last player dies naturally, and does nothing if death link is disabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.