Little Witch Nobeta

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Trial keys

This setting will add keys to the item pool which are needed to open the teleports to each Abyss trial. Three keys are needed to end the game.
25
0
0

Disable unimportant cutscenes

Disables any story cutscenes that do not move or warp the player. Does not affect logic.
25
0
0

Deathlink

On death a trigger to kill all other deathlink players will be sent. When another deathlink player dies you die as well.
25
0
0
Goal Options

Goal

The Goal of the game. [Vanilla] Reaching and beating Nonota will end the game. [Magic Master] All attack magics (arcane, ice, fire and thunder) must be at the max set level before Nonota can be reached. [Boss Hunt] All boss tokens gained by defeating bosses need to be collected before Nonota can be reached. [Lore Keeper] All lore items must be collected before Nonota can be reached.
25
0
0
0
0

Abyss Trial Requirement

Requirement to open the final teleport in Abyss to reach Nonota. [Vanilla] The three switches at the end of each trial must be destroyed. [Randomized Item] Requires three trial clear items, which are placed in the item pool. [Magic Master] All attack magics (arcane, ice, fire and thunder) must be at the max set level. [Boss Hunt] All boss tokens gained by defeating bosses need to be collected. [Lore Keeper] All lore items must be collected.
25
0
0
0
0
0
Logic Options

Wind Requirements

Double Jump logic requirements. [Start with] Will put one copy of Wind magic in the starting inventory and thus allow double jump from the start. [Start without] Will have all 5 Wind spells in the multiworld. [Less wind requirements] Skips some logic requirements of Wind magic in favor of trick jumps and damage boosts. This currently includes chests on scaffolding in Lava Ruin and Dark Tunnel, Monica Arena entrance, the Dark Tunnel mimic room chest, and access to the knight enemy in Dawnruin Castle.
0
25
0
0

Condensed Magic

Turns each magic type into a single item which grants up to the max magic level. If start with arcane or absorption is enabled, those will also start at max level. This is for players who prefer checks with higher stakes.
25
0
0

Randomize Boss Souls

Bosses battles will only trigger once you get the corresponding boss soul items.
25
0
0

Randomize Boss Tokens

Boss tokens will be randomized into the item pool and can be collected from anywhere. Only relevant for Boss Hunt goal. Does nothing for other goals.
25
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0

Skippable Bosses

Boss battle triggers for Enraged Armor and Tania will be shrunk and visible to allow passing without fighting. Specter Armor and both Vanessa fights will have alternate warp points to the next level before their arenas. This can allow more flexibility with order of checks or affect progression order when boss souls are enabled.
25
0
0

Shortcut lever behaviour

Shortcut gate behaviour. [Vanilla] Shortcuts are closed and will be opened when their lever is pulled. [Always open] Shortcut gates will always be open. [Randomized] Adds shortcut gate items to the item pool. Pulling a lever will then reward a random item and the shortcut will only open when its item is found.
25
0
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0

Magic puzzle gate behaviour

Magic puzzle gate behaviour. [Vanilla] Magic puzzle gates are closed and will be opened when their puzzle is solved (destroy switches). [Always open] Magic puzzle gates will always be open. [Randomized] Adds puzzle gate items to the item pool. Solving a puzzle will then reward a random item and the puzzle gate will only open when its item is found.
25
0
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0

Randomize lore items

How Lore items (green glowing circles) will be randomized into the item pool. [Vanilla] Lore items will all be in their vanilla locations. [Randomized] Lore items will be randomized in the item pool, and picking them up will be a check. [Checks Only] Lore items will be removed from the item pool, but picking them up will be a check. [No Lore] Lore items and checks are not included in the world. If Checks or No Lore is selected while lore keeper is set as either the goal or abyss trial requirement, it will default to "Randomized".
25
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0
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0

Starting Area

Sets starting area, default is starting in Shrine
25
0
0
0
0

Disable Dark Tunnel thunder wall

Disable thunder wall in Dark Tunnel, which removes the thunder requirement for passing through the stage.
25
0
0

Disable Dark Tunnel bridge collapse

Disables the Dark Tunnel bridge collapse cutscene and allows two-way movement through the bridge in logic. This can help create more interesting worlds when gate or entrance randomization is enabled.
0
25
0

Skips in logic

List of in-bound and glitchless skips to be considered in logic. Valid values: All, Underground Wind Skip, Underground Barrier Before Tania Skip, Lava Ruins Monica Skip, Lava Ruins Platforms Skip, Dark Tunnel Hat Skip, Spirit Realm Arcane Barrier Skip, Spirit Realm Seal Barrier Skip, Spirit Realm Elevator Skip, Abyss Giant Maid Skip, Abyss Underground Trial Barrier Skip
Difficulty Options

Boss Requirements Difficulty

Logic requirements for being able to beat a boss. [Easy] Logic expects player to have multiple magic levels and absorption to beat later bosses. [Normal] Logic expects both magic and absorption to beat later bosses. [Absorption Only] Logic expects player to have absorption to beat later bosses. [No Requirements] There are no logic requirements for any boss.
0
25
0
0
0

Max Magic Level

The maximum level for each magic type. A lower number means less magic items in the pool and a less powerful Nobeta. Magic Master goals will only require up to this max level, and condensed magic will grant up to this level as well.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0

Start without arcane

Nobeta will not be able to fire arcane magic. Only melee attack are possible until some form of magic is found. Arcane will still show up in the UI, but it will be impossible to fire arcane shots.
25
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0

No mana regeneration

Disables mana regeneration, meaning mana must be recovered from sources like dodges, parries, consumables, etc. This is for players looking for more of a challenge with no effect on logic.
25
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0

Start with absorption

Nobeta will start with absorption. Optionally recommended when starting without arcane.
25
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0

Soul gain base value

Whenever the randomizer would add souls to your inventory it will at least add this amount.
This is a range option.

Accepted values:
Normal range: 1 - 1000
0
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0
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0

Soul gain factor

Whenever the randomizer would add souls to your inventory it will multiply the soul gain base value with a factor randomly chosen between 1 and the configured soul gain factor.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
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0
0
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Filler Options

Filler Crystal Weight

Weight of a filler being a crystal item, where (weight / total weight of all filler) is the likelihood. Can be any type (HP, Magic, Defense, Arcane, Holy) and any size.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
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0
0
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0

Filler Crystal Weight

Weight of a filler being souls, where (weight / total weight of all filler) is the likelihood. Can be any type (Soul Essense, HP Souls, MP Souls) and a random amount.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
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0

Trap fill percentage

Replaces a percentage of filler items with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
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0

Mana Drain trap weight

Weight of a trap being a Mana Drain Trap, where (weight / total weight of all traps) is the likelihood. A mana drain trap instantly depletes all of Nobeta's mana.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
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0
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0

Bonk trap weight

Weight of a trap being a Bonk Trap, where (weight / total weight of all traps) is the likelihood. A bonk trap launches Nobeta in a random direction.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
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0
0
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0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.