Loonyland

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Win Condition

**Evilizer**: Beat the final boss **Badges**: Get X merit badges earned
25
0
0

Badges Required

For the Badges win con, how many badges are needed
This is a range option.

Accepted values:
Normal range: 1 - 40
0
25
0
0
0
0
0

Difficulty

Difficulty Setting
0
25
0
0
0
0
0

Long Checks

**Excluded**: Remove 100%, 39 badges, swampdog to 50, witch to lvl 9 spells, 5000 gems, the monster point badges, a true hero Does nothing if badges are already set to none
25
0
0

Multiple Saves

**Disabled**: Remove badges that require using certain characters/terror mode in adventure mode, removes all "takes effect on new game" cheats
25
0
0

Remix

**Excluded**: Remix mode not included
25
0
0

Overpowered Cheats

**Excluded**: Removes Walk Through Walls, Infinite health, Touch of Death Also disables Brawlin' as a location, since it requires Touch of Death
25
0
0

Badges

**Full**: All badges and their cheats are in logic **Vanilla**: Badges aren't randomized, but are in logic **None**: Badges aren't in logic
0
0
25
0

Monster Dolls

**Full**: Monsters can drop randomized items, monster dolls can be found at locations **Vanilla**: Monsters drop their normal monster doll **None**: Dolls aren't in logic, the collection quest gives nothing
0
0
25
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Entrance Randomization WIP

**Enabled**: Randomize where all loading zones go, but put the opposite direction to the same place
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.