Marble It Up! Ultra

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Chapter Settings

Medal Types

Choose which types of level completions to count as checks. NOTE: Unless Treasureboxsanity is enabled, at least two of the four medal checks MUST be enabled. Available values: - Bronze - Silver - Gold - Diamond

Goal Type

Choose which arc or arcs you need to beat to satisfy the end goal. To beat an arc, you must beat the final level of the selected chapter. If both arcs are enabled, you must beat the final level of both selected chapters for Ultra Arc and Bonus Arc.
25
0
0
0

Ultra Arc Chapters

Choose which chapters in the Ultra Arc should be part of your multiworld. Ultra Arc chapters will require normal Completion Medal items to access, which will be added to the multiworld if this option is enabled. NOTE: If Ultra Arc is included in the Goal Arc, you must select AT LEAST chapter 3 (Focus On Flow).
0
0
0
25
0
0
0
0

Bonus Arc Chapters

Choose which chapters in the Bonus Arc should be part of your multiworld. Bonus Arc chapters will require Gold Completion Medal items to access, which will be added to the multiworld if this option is enabled. All other unlock criteria, such as medals available and how many medals per chapter unlock, will be the same as chapters in the Ultra Arc. NOTE: If Bonus Arc is included in the Goal Arc, you must select AT LEAST chapter 2 (The Way of the Marble).
25
0
0
0
0
0
Medal Settings

Medals Per Chapter

Determine how many Completion Medals are needed to unlock each chapter. (Chapter 2 will always require 5 medals to unlock.)
This is a range option.

Accepted values:
Normal range: 5 - 8
0 ❌
25 ❌
0
0
0
0

Extra Medals

Determine how many extra Completion Medals per enabled chapter to add to the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0
Trap Settings

Trap Fill Percentage

Determine a percentage of junk items in the item pool to replace with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Add Time Trap Weight

This trap will instantly add 5 seconds to your current time.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Add Cosmetic Shuffle Weight

This trap will randomly shuffle what cosmetics your marble is wearing.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0
Game Settings

Enable Blast

Allow the ability to Blast behind a useful item. NOTE: Logic is NOT written with Blast in mind.
25
0
0

Treasureboxsanity

Enables collecting Treasure Boxes as checks. NOTE: Some Treasure Boxes require intentional death to collect. Be mindful of this if you are enabling Death Link.
25
0
0

death_link

When you die by falling out of bounds or being crushed, everyone dies. The reverse is also true.
25
0
0

Death Link Amnesty

How many deaths it takes to send a Death Link.
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.