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Mario Tennis GBC Guide

Mario Tennis GBC

What does randomization do to this game?

Progress through the story is driven by items instead of wins:

What is a location?

Every ranking-match and practice-match win, Island Open round and Dream Match; every drill clear; the swing contest's two scores; and every mini-game level clear. Each class's practice match stays on offer, from the same player as in the game, until you have won it.

What is the goal?

Winning the Island Open final, winning the Dream Match, or checking every location, in each story arc you play.

Received items

Passes, drills, mini-games and shots count as soon as they arrive, in story mode or not: a mini-game received from the main menu opens on its grid right away (re-enter the grid if it is already on screen). Equipment is applied the next time you are walking around in a story file. That is also when the short item messages show, unless item_messages is off. Items found in your own world are given at once, offline too.

EXP Bundles are saved up on the story file. Open Char/Partner Data from the pause menu to receive them and level up straight away; any still saved up are awarded the next time you continue that file.

DeathLink has separate settings for what you send and what you receive, each off, point, game or match.

The settings in your options are where you start. Change them while playing with the client commands /deathlink_send <off|point|game|match> and /deathlink_receive <off|point|game|match>; with no argument they show the current setting. Changes are kept on the server for your slot.