Mega Man X

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
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0

Energy Link

Enable EnergyLink support. EnergyLink in MMX2 works as a big HP and Weapon Energy pool that the players can use to request HP or Weapon Energy whenever they need to. You make use of this feature by typing /heal <amount> or /refill <amount> in the client.
0
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0

Button Configuration

Default buttons for every action.
This option cannot be modified here. Please edit your .yaml file manually.

Pickupsanity

Whether collecting freestanding 1ups, HP and Weapon Energy capsules will grant a check.
25
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0

Early Legs

Places the Legs Upgrade item in sphere 1.
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0
Gameplay Options

Starting Life Count

How many lives to start the game with. Note: This number becomes the new default life count, meaning that it will persist after a game over.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
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0
0
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0

Starting HP

How much HP X will have at the start of the game. Note: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 56.
This is a range option.

Accepted values:
Normal range: 1 - 32
0
25
0
0
0
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0

Heart Tank Effectiveness

How many units of HP each Heart tank will provide to the user. Note: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 56.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
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0
0
0
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0

Jammed Buster

Jams X's buster making it only able to shoot lemons. Note: This adds another Arms Upgrade into the item pool.
25
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0

Better Wall Jump

Enables performing a dash wall jump by holding down the button instead of pressing it every time.
25
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0

Long Jumps

Allows X to perform longer jumps when holding down the Dash button. Only works after getting a Legs Upgrade.
25
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0

Air Dash

Adds another Legs Upgrade that allows X to perform an Air Dash.
25
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0

Hadouken In Pool

Adds Hadouken to the item pool. Hadouken will deal the current HP as damage and half the current HP on strict weakness settings.
0
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Quick Charge In Pool

Adds Quick Charge Chip from Mega Man X5 into the item pool. Halves charge time for X-Buster and Special Weapon shots.
0
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Speedster In Pool

Adds Speedster Chip from Mega Man X5 into the item pool. Increases walking speed by 50%
0
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0

Super Recover In Pool

Adds Super Recover Chip from Mega Man X5 into the item pool. Increases recovery from items by 25%. Also affects EnergyLink deposit rate. Doesn't affect Sub Tanks.
0
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0

Charged Shotgun Ice Logic

Adds Charged Shotgun Ice as logic to some locations. Some of those may be hard to execute.
25
0
0
Sigma Fortress Options

Sigma Fortress Rules

Under which conditions will Sigma's Fortress open. If no options are selected a multiworld item granting access to the stage will be created. Medals: Consider Maverick medals to get access to the fortress. Weapons: Consider weapons to get access to the fortress. Armor Upgrades: Consider upgrades to get access to the fortress. Heart Tanks: Consider heart tanks to get access to the fortress. Sub Tanks: Consider sub tanks to get access to the fortress.

Sigma Medal Count

How many Maverick Medals are required to access Sigma's Fortress.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
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0
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0

Sigma Weapon Count

How many weapons are required to access Sigma's Fortress.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
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0
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0

Sigma Armor Upgrade Count

How many armor upgrades are required to access Sigma's Fortress.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0
0

Sigma Heart Tank Count

How many Heart Tanks are required to access Sigma's Fortress.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
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0
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0

Sigma Sub Tank Count

How many Sub Tanks are required to access Sigma's Fortress.
This is a range option.

Accepted values:
Normal range: 0 - 2
0
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0
0
0

Fortress Levels Bundle Unlock

Whether to unlock Sigma's Fortress 1-3 levels as a group or not. Unlocking level 4 requires getting all Fortress levels cleared.
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Sigma's Fortress Legs Upgrade Logic

Sigma's Fortress will logically expect you to have the legs upgrade.
0
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Boss Weaknesses

Boss Weakness Randomization

Every main boss will have its weakness randomized. vanilla: Bosses retain their original weaknesses shuffled: Bosses have their weaknesses shuffled chaotic_double: Bosses will have two random weaknesses under the chaotic set chaotic_single: Bosses will have one random weakness under the chaotic set The chaotic set makes every weapon charge level a separate weakness instead of keeping them together, meaning that a boss can be weak to Charged Rolling Shield but not its uncharged version.
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Button Configuration

Forces bosses to have a specific weakness. Uses the names that appear on the chaotic weakness set. Format: Boss Name: Weakness Name
This option cannot be modified here. Please edit your .yaml file manually.

Boss Weakness Strictness

How strict boss weaknesses will be. not_strict: Allow every weapon to deal damage to the bosses weakness_and_buster: Only allow the weakness and buster to deal damage to the bosses weakness_and_upgraded_buster: Only allow the weakness and buster charge level 3 to deal damage to the bosses only_weakness: Only the weakness will deal damage to the bosses
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Boss Randomize HP

Wheter to randomize the boss' hp or not. off: Bosses' HP will not be randomized weak: Bosses will have [1,32] HP regular: Bosses will have [16,48] HP strong: Bosses will have [32,64] HP chaotic: Bosses will have [1,64] HP
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Boss Weakness Logic

Every main boss will logically expect you to have its weakness.
0
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Aesthetic

Set Custom Palettes

Allows you to create colors for each weapon X has. Includes charge levels and Gold Armor customization. This will override the option preset Each one expects 16 values which are mapped to X's colors. The values can be in SNES RGB (bgr555) with the $ prefix or PC RGB (rgb888) with the # prefix.
This option cannot be modified here. Please edit your .yaml file manually.

X Palette

Which color to use for X's default color
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Homing Torpedo Palette

Which color to use for X's Homing Torpedo
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Chameleon Sting Palette

Which color to use for X's Chameleon Sting
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Rolling Shield Palette

Which color to use for X's Rolling Shield
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Fire Wave Palette

Which color to use for X's Fire Wave
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Storm Tornado Palette

Which color to use for X's Storm Tornado
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Electric Spark Palette

Which color to use for X's Electric Spark
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Boomerang Cutter Palette

Which color to use for X's Boomerang Cutter
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Shotgun Ice Palette

Which color to use for X's Shotgun Ice
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.