Mega Man X2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Energy Link

Enable EnergyLink support. EnergyLink in MMX2 works as a big HP and Weapon Energy pool that the players can use to request HP or Weapon Energy whenever they need to. You make use of this feature by typing /heal <amount> or /refill <amount> in the client.
0
25
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Damage Link

Enable DamageLink support
25
0
0

Pickup Locations

Whether collecting freestanding 1ups, HP and Weapon Energy capsules will be considered a location.
25
0
0
Gameplay Options

Starting HP

How much HP X will have at the start of the game. Notes: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 64.
This is a range option.

Accepted values:
Normal range: 1 - 32
0
25
0
0
0
0
0

Heart Tank Effectiveness

How many units of HP each Heart tank will provide to the user. Note: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 64.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Jammed Buster

Jams X's buster making it only able to shoot lemons. Note: This adds another Arms Upgrade into the item pool.
25
0
0

Enhancement Chips

Which chip items will be included in the game. Do note that this feature REQUIRES enabling pickup items as locations! Supported enhancement chips: * "Quick Charge Chip" [MMX5] Halves charge time for X-Buster and Special Weapon shots * "Speedster Chip" [MMX5] Increases walking speed by 50% * "Super Recover Chip" [MMX5] Increases recovery from items by 25% * "Rapid Five Chip" [MMX5] Increases the amount of buster shots on screen to 5 * "Speed Shot Chip" [MMX5] Increases default buster shot (lemons) horizontal speed by 50% * "Buster Plus Chip" [MMX5] Increases Buster damage by 1 * "Weapon Plus Chip" [MMX6] Increases Weapon damage by 1 * "D-Converter Chip" [MMX6] Refills the active weapon when taking damage * "D-Barrier Chip" [MMX6] Doubles the I-frames after getting hit * "Item Plus Chip" [MMX7] Increases item drop rates by roughly 33% * "Spike Walker Chip" [MMX8] Halves speed when sliding down a wall

Shoryuken In Pool

Adds Shoryuken to the item pool.
0
25
0

X-Hunters Medal Count

How many Maverick Medals are required to allow X-Hunters to spawn on their Arena areas in the main levels. You have to press SELECT on the map to swap which X-Hunter will be available.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0
Boss Weakness Options

Boss Weakness Randomization

Every main boss will have its weakness randomized. vanilla: Bosses retain their original weaknesses swapped: Bosses will swap around their weaknesses with other bosses simple: Bosses will have one random weakness chaotic_single: Bosses will have one random weakness under the chaotic set chaotic_double: Bosses will have two random weaknesses under the chaotic set chaotic_triple: Bosses will have three random weakness under the chaotic set The chaotic set makes every weapon charge level a separate weakness instead of keeping them together, meaning that a boss can be weak to Charged Spin Wheel but not its uncharged version.
25
0
0
0
0
0
0

Plando Weaknesses

Forces bosses to have a specific weakness. Uses the names that appear on the chaotic weakness set. Format: Boss Name: ["Weakness Name"]
This option cannot be modified here. Please edit your .yaml file manually.

Boss Weakness Strictness

How strict boss weaknesses will be. not_strict: How the original game operates weakness_and_buster: Only allow the weakness and buster to deal damage to the bosses weakness_and_upgraded_buster: Only allow the weakness and buster charge levels 3 to deal damage to the bosses only_weakness: Only the weakness will deal damage to the bosses
25
0
0
0
0

Boss Randomize HP

Wheter to randomize the boss' hp or not. Mid bosses aren't supported (yet). off: Bosses' HP will not be randomized weak: Bosses will have [2,32] HP regular: Bosses will have [16,48] HP strong: Bosses will have [32,64] HP chaotic: Bosses will have [2,64] HP
25
0
0
0
0
0

Plando HP

Forces bosses to have a specific HP value. Can't go over 64 or lower than 2. Sigma Virus and mid-stage bosses aren't supported here (yet). Serges, Violen, Neo Violen and Agile share the same HP value with Agile's data applying to all three. Format: Boss Name: HP Value
This option cannot be modified here. Please edit your .yaml file manually.
X-Hunter's Base Options

X-Hunter Base Open

Under which condition will X-Hunter's Base open.
0
25
0

X-Hunter Base Medal Count

How many Maverick Medals are required to access X-Hunter's Stage.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

X-Hunter Base 4 Rematch count

How many boss rematches are needed in the fourth X-Hunter's Base stage.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

X-Hunter Level Unlock

How are X-Hunter Base levels unlocked once you have access to the X-Hunter Base. - **Vanilla**: Each level is unlocked as soon the previous one is beaten. - **All Open**: All levels are unlocked.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.