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Mega Man ZX Guide

Mega Man ZX

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

What does randomization do to this game?

Mega Man ZX becomes an open world. The intro mission is skipped: a new game starts on the Transerver floor you chose in your options with the model you chose, on Normal difficulty. The biometals, the Card Keys and the Transerver destinations are items placed somewhere in the multiworld, and the game's collectables and missions are checks. Missions are accepted automatically when you enter their area, and they can be done and reported in any order.

What is the goal?

Defeat Serpent at the top of Slither Inc. (D-5). The gate from D-2 into the tower opens once you meet all your chosen goal_requirements. You can pick any number of goal requirements from this list:

The STATUS tab of the pause menu shows your progress, and a popup announces the moment the gate opens (you can also check your goal progress using the command /mmzx_goal in the client). goal_requirements must list at least one requirement.

What items and locations get randomized?

Items:

Locations:

What has been changed from the base game?

Starting point

Items

The "Open World" state

Cutscenes and menus

Which difficulties and logic levels exist?

The game always runs on Normal difficulty. The logic only uses safe routes: no hard-tricks or damage boost is ever expected. What you can tune:

Can I play offline?

No. The client grants every item, including your own (nothing is handled locally), accepts missions and performs the teleports. Keep it connected to the server while you play, also in a single-player game.

Yes, with the death_link option. Your deaths are sent, and a received death kills you as soon as you have control, like any other death: one life is lost and you return to the last checkpoint. It is recommended to give yourself some 1-Ups through the start inventory option in the YAML to avoid hating all your friends.

Is there a tracker?

This randomizer is designed to be used with Universal Tracker. UT shows a map tab with the game's own world map, one map per area and one per room, switches to the room you are in and marks your position. The world ships the map layout; the images come from the separate Mega Man ZX tracker pack (mmzx_tracker.zip, kept zipped). UT asks for the file the first time it needs it; the setup guide says where to set its path. UT does not need your YAML for this game: it reads the options of your seed from the server.