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Mega Man Zero 3 Guide

Mega Man Zero 3

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

What does randomization do to this game?

Every stage is unlocked by its own access item, and the mission select screen lets you pick any stage you have the access item for. Secret disks, weapons, armor chips, EX skills and sub tanks are all shuffled into the multiworld. Clearing a stage always brings you back to the Resistance Base, and you can leave any stage at any time.

The mission select screen shows the boss portraits in pages of four, like in vanilla. Use left and right on the d-pad (or the shoulder buttons) to switch pages. Hovering a stage shows its name, how many of its secret disks you have found, whether it is LOCKED, OPEN or CLEARED, and your best rank on it. Picking a stage you have already cleared gives you two choices: EXPLORE is the vanilla revisit for picking up disks you missed, and RETRY MISSION plays the stage as a real mission again, with the boss included, for another try at the A+ rank check.

What is the goal?

Clear the Abandoned Research Laboratory and defeat Omega. The stage only opens once you have cleared every other stage and are holding enough secret disks, (120 by default).

What items and locations get shuffled?

Locations:

Items:

Which items can be in another player's world?

Any of the items above can be placed in another player's world.

What does another world's item look like in Mega Man Zero 3?

Secret disk pickups are drawn as the Archipelago logo. With extra_life_sanity or itemsanity on, the pickups that are checks have a small Archipelago logo over them until you collect them. Cerveau's shop shows the name of each item and which player it is for.

When the player receives an item, what happens?

The item is applied right away, and a small icon for it pops up over Zero's head. When the item is a secret disk, a message box at the bottom of the screen also says which disk it is (turn this off with disk_name_popup). Received disks need to be opened from the secret disk analysis screen like in the vanilla game.

Progressive weapons

Each weapon is a progressive item. The first copy you receive gives you the weapon itself, the next ones unlock its abilities, and the last three raise its attack power ( which are damage boosts from the e-Reader cards).

This works a lot like the weapon level system from Zero 1 and 2, with your progress being shown as stars in the pause menu.

Weapon Upgrades, in order
Buster weapon, semi charge, full charge, damage +1, +2, +3
Z-Saber weapon, 2nd slash, 3rd slash, charged slash, damage +1, +2, +3
Recoil Rod weapon, charged rod, damage +1, +2, +3
Shield Boomerang weapon, charged throw, damage +1, +2, +3

What other changes are made to the game?

What are the item and location name groups?

These work with !hint, for example !hint Stage Access or !missing Sub Arcadia.

Locations
Per stage Resistance Base (all three mission sets), Aegis Volcano Base, Sunken Library, and so on
By type Secret Disks, Stage Clears, Chips, A+ Rank Clears, Subtanks, Weapons, 1-UPs, Minibosses, Itemsanity, Shop
Items
By type Secret Disks, Stage Access, Chips, Body Chips, Foot Chips, Head Chips, EX Skills, Subtanks, Weapons, Traps

Is there a tracker?

Yes, there is a PopTracker pack made by ambibii. Get it here.

Bugs

Report bugs on GitHub or in the Zero channel on the Archipelago Discord.

Click here for a slightly more in depth Readme.