Popover Menu get started
f.a.q discord
Menu
supported games setup guides f.a.q. generate game host game user content discord
Mega Man Zero 3 Guide

Mega Man Zero 3 Archipelago

Welcome to my project. Things are still under development, but here you will find my development of a custom Archipelago World for Mega Man Zero 3 on the GBA. You should probably read everything here so you know what to expect before playing!

General Information (IMPORTANT)

Weapon Progression

Each of the four weapons is a progressive item. For example, the item pool holds several copies of "Progressive Z-Saber", and every copy you receive moves that weapon one step up its upgrade path. This feature works very similar to the weapon XP system from Zero 1 and 2.

The first copy sends you the weapon itself, the ones after it unlock that weapon's abilities, and the last three are attack power boosts (ripped from the E-Reader cards).

The upgrade progress is shown in game as stars in the pause menu, like in Zero 1 and 2.

Weapon Progressive Upgrades
Buster weapon, semi charge, full charge, damage (+1, +2, +3)
Z-Saber weapon, 2nd slash, 3rd slash, charged slash, damage (+1, +2, +3)
Recoil Rod weapon, charged rod, damage (+1, +2, +3)
Shield Boomerang weapon, charged throw, damage (+1, +2, +3)

Note: Anything you list in starting_weapons begins at step 1. You will still have to collect the progressive items in order to upgrade it.

Quality of Life Stuff

Options

Known Bugs.

Planned Features.


If you have any questions, feel free to contact me on Discord: Stingrays110, though I'd prefer if you kept it to the Zero channel on the Archipelago Discord

And if you'd like to see the source code for the ROM, check it out here!.

Huge thanks to akatsuki105, whose WIP decompilation of RMZ3 laid the groundwork for this world!